This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

ObstacleBox Class

This class is used to create a cuboid-shaped obstacle that is detected and bypassed by other objects during pathfinding.

ObstacleBox Class

Members


ObstacleBox (vec3 arg1)

Constructor. Creates a new cuboid-shaped obstacle of a specified size.

Arguments

  • vec3 arg1 - Box dimensions.

vec3 getSize ()

Returns the current size of the obstacle box.

Return value

Box dimensions.

void setSize (vec3 size)

Sets the size of the obstacle box.

Arguments

  • vec3 size - Box dimensions.
Last update: 2017-07-03
Build: ()