This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

ObjectVolumeOmni Class

This class is used to create a volume omni object. It simulates a visible volume of light emitted from a flat light source.

The volume omni object is rendered as a flat rectangle and billboards around its edges. The rectangle simulates a light emitting surface and billboards create a light volume around it.

ObjectVolumeOmni Class

Members


ObjectVolumeOmni (float width, float height, float radius)

Constructor. Creates a new volume omni object with given properties.

Arguments

  • float width - Width of the central rectangle in units.
  • float height - Height of the central rectangle in units.
  • float radius - Size of billboards in units.

void setSize (float width, float height)

Sets new dimensions of the volume omni object.

Arguments

  • float width - New width of the central rectangle in units. If a negative value is provided, 0 will be used instead.
  • float height - New height of the central rectangle in units. If a negative value is provided, 0 will be used instead.

void setRadius (float radius)

Sets the width of billboards at the edges.

Arguments

  • float radius - A new width in units. If a negative value is provided, 0 will be used instead.

float getAttenuation ()

Returns attenuation that modulates smooth fading of the volume omni object when the camera looks at it from a side.

Return value

Attenuation factor.

float getHeight ()

Returns the height of the central rectangle in units.

Return value

Height of the central rectangle in units.

float getWidth ()

Returns the width of the central rectangle.

Return value

Width of the central rectangle in units.

void setAttenuation (float attenuation)

Sets attenuation that contols how fast the volume omni object fades out when a camera looks at it from a side.

Arguments

  • float attenuation - An attenuation factor. If a too small value is provided, 1E-6 will be used instead.

float getRadius ()

Returns the size of billboards.

Return value

Radius in units. If a negative value is provided, 0 will be used instead.
Last update: 2017-07-03
Build: ()