Streaming
This section contains settings related to resource streaming.
Streaming Settings
Render Budget | Render budget value, which limits the number of loaded/created graphics resources during a frame according to loading/creation time. Budget value is measured seconds. |
---|
Create at World Loading#
Shaders | Enables compilation of all shaders used in the loaded world on start-up. This option compiles and loads all shaders to RAM every time the world is loaded, which results in significant memory consumption. It is recommended to use pre-generated shaders cache instead when possible. In this case necessary shaders are loaded from cache to RAM on demand. |
---|---|
Meshes | Enables loading all meshes used in the loaded world on start-up. This option insures against any lags on mesh loading at run time, but increases world loading time. This option doesn't force loading of meshes of ObjectMeshStatic, ObjectMeshClutter and ObjectMeshCluster. |
Textures | Enables loading all textures used in the loaded world on start-up. This option insures against any lags on textures loading at run time, but increases world loading time. |
Memory Options#
Meshes Memory | Cache memory limit for meshes, in percentage of the total GPU memory. |
---|---|
Textures Memory | Cache memory limit for textures, in percentage of the total GPU memory. |
Resources#
Last update:
2018-12-27
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)