Postprocess
This section contains settings of the rendering post-processeses: refraction, motion blur, and volumetric shadows.
Post-Process Settings
Wireframe Color | Color for meshes wireframes. The Show Triangles mode should be enabled: in the main menu, choose Rendering and click Show Triangles in the drop-down list. | ||
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Refraction Red | Refraction displacement for red channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
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Refraction Green | Refraction displacement for green channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
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Refraction Blue | Refraction displacement for blue channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
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Sharpen Intensity | Specify the intensity of the image sharpness | ||
FXAA Intensity | Specifies the intensity of FXAA smoothing | ||
Shadow Shafts Exposure | Specify the intensity of the shadow shafts | ||
Shadow Shafts Length | Specify the length of the shadow shafts |
Last update:
2018-12-27
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