Unigine::ObjectExternBase Class
Header: | #include <UnigineObjects.h> |
Inherits: | Base |
The base class, from which the custom user-defined objects are inherited.
ObjectExternBase Class
Members
int getClassID( )
Returns a unique class ID.Return value
Unique class ID.int getCollision( const Math::vec3 & p0, const Math::vec3 & p1, Vector< int > & surfaces )
Spatial collision with the bounding box.Arguments
- const Math::vec3 & p0 - Coordinates of the start point of the line.
- const Math::vec3 & p1 - Coordinates of the end point of the line.
- Vector< int > & surfaces - Return array with surface numbers.
Return value
Returns 1 if the array of surfaces is not empty.int getCollision( const BoundBox & bb, Vector< int > & surfaces )
Spatial collision with the bounding box.Arguments
- const BoundBox & bb - Bounding box.
- Vector< int > & surfaces - Return array with surface numbers.
Return value
Returns 1 if the array of surfaces is not empty.int getIntersection( const Math::vec3 & p0, const Math::vec3 & p1, Math::vec3 * ret_point, Math::vec3 * ret_normal, Math::vec4 * ret_texcoord, int * ret_index, int surface )
Returns a value indicating that the line intersects the object surface.Arguments
- const Math::vec3 & p0 - Coordinates of the start point of the line.
- const Math::vec3 & p1 - Coordinates of the end point of the line.
- Math::vec3 * ret_point - Intersection point coordinates.
- Math::vec3 * ret_normal - Intersection normal vector.
- Math::vec4 * ret_texcoord - Intersection texture coordinates.
- int * ret_index - Intersection index number.
- int surface - Surface number.
Return value
Returns 1 if the intersection occurs.Ptr<Node> getNode( )
Returns the Node smart pointer.Return value
Node smart pointer.int getNumSurfaces( )
Returns the number of object surfaces.Return value
The number of object surfaces.int getNumTriangles( int surface )
Returns the number of triangles.Arguments
- int surface - Surface number.
Return value
Returns the number of triangles.Ptr<Object> getObject( )
Returns the Object smart pointer.Return value
Object smart pointer.Ptr<ObjectExtern> getObjectExtern( )
Returns the ObjectExtern smart pointer.Return value
ObjectExtern smart pointer.float getOpacityDistance( const Math::Vec3 & camera, int surface )
Returns the opacity rendering distance.Arguments
- const Math::Vec3 & camera - World camera position.
- int surface - Surface number.
Return value
Surface rendering distance.int getOrder( const Math::Vec3 & camera, int surface )
Returns the rendering order with respect to the camera position.Arguments
- const Math::Vec3 & camera - World camera position.
- int surface - Surface number.
Return value
Surface rendering order.int isOwner( )
Returns the "owner" flag.Return value
The "owner" flag.int getRandomPoint( Math::vec3 & ret_point, Math::vec3 & ret_normal, Math::vec3 & ret_velocity, int surface )
Returns a random point from a surface.Arguments
- Math::vec3 & ret_point - Random point coordinates.
- Math::vec3 & ret_normal - Random normal vector.
- Math::vec3 & ret_velocity - Random velocity vector.
- int surface - Surface number.
Return value
Returns 1 if the random point is valid.int getResource( int surface )
Returns the unique render resource identifier.Arguments
- int surface - Surface number.
Return value
Surface resource identifier.int getSequence( const Math::Vec3 & camera, int surface )
Returns the rendering sequence with respect to the camera position.Arguments
- const Math::Vec3 & camera - World camera position.
- int surface - Surface number.
Return value
Surface rendering sequence.const char * getSurfaceName( int surface )
Returns the object surface name.Arguments
- int surface - Surface number.
Return value
Surface name.float getTransparentDistance( const Math::Vec3 & camera, int surface )
Returns the transparent rendering distance.Arguments
- const Math::Vec3 & camera - World camera position.
- int surface - Surface number.
Return value
Surface rendering distance.void create( int surface )
Renders a create function.Arguments
- int surface - Surface number.
int findSurface( const char * name )
Returns the number of the object surface by its name.Arguments
- const char * name - Surface name.
Return value
Surface number.void grab( )
Grabs an object. The object should not be handled by the class after this function is called.int hasCreate( )
Returns a value indicating that the object has a create function.Return value
Returns 1 if the object has a create function.int hasLods( )
Returns a value indicating if the object has LODs.Return value
Returns 1 if the object has surface LODs.int hasRender( )
Returns a value indicating that the object has a render function.Return value
Returns 1 if the object has a render function.int hasShadow( )
Returns a value indicating that the object has a shadow function.Return value
Returns 1 if the object has a shadow function.int loadWorld( const Ptr<Xml> & xml )
Loads an object state from the Xml.Arguments
- const Ptr<Xml> & xml - Xml smart pointer.
Return value
Returns 1 if the object state was successfully loaded; otherwise, 0 is returned.void preRender( float ifps )
Arguments
- float ifps
void release( )
Releases an object. The object should be handled by the class after this function is called.void render( int pass, int surface )
Renders a render function.Arguments
- int pass - Rendering pass.
- int surface - Surface number.
void renderHandler( )
Renders the handler.void renderShadow( int pass, int surface )
Renders render function.Arguments
- int pass - Rendering pass.
- int surface - Surface number.
void renderVisualizer( )
Renders the visualizer.You should enable the engine visualizer by the show_visualizer 1 console command.
void resizeSurfaces( )
Resizes all of the object surfaces.int restoreState( const Ptr<Stream> & stream )
Restores an object state from the stream.This function is deprecated and will be removed in the next release.
Arguments
- const Ptr<Stream> & stream - Stream smart pointer.
Return value
Returns 1 if the object state was successfully restored; otherwise, 0 is returned.int saveState( const Ptr<Stream> & stream )
Saves an object state into the stream.This function is deprecated and will be removed in the next release.
Arguments
- const Ptr<Stream> & stream - Stream smart pointer.
Return value
Returns 1 if the object state was successfully saved; otherwise, 0 is returned.int saveWorld( const Ptr<Xml> & xml )
Saves an object state into the Xml.Arguments
- const Ptr<Xml> & xml - Xml smart pointer.
Return value
Returns 1 if the object state was successfully saved; otherwise, 0 is returned.void update( float ifps )
Update function.Arguments
- float ifps - Inverse FPS value.
void updateEnabled( )
Updates enabled.void updateEnabled( int surface )
Updates enabled.Arguments
- int surface - Surface number.
void updatePosition( )
Updates a position.void updateSurfaces( )
Updates all of the object surfaces.void updateTransform( )
Updates transformation.Last update:
2018-12-27
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)