This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::PlayerDummy Class

Header: #include <UniginePlayers.h>
Inherits: Player

This class is used to create a dummy camera that is a simple viewport into the world. It has no physical properties and cannot collide with objects.

PlayerDummy Class

Members


static PlayerDummyPtr create ( )

Constructor. Creates a new dummy player.

Ptr<PlayerDummy> cast( const Ptr<Player> & base )

Casts a PlayerDummy out of the Player instance.

Arguments

  • const Ptr<Player> & base - Pointer to Player.

Return value

Pointer to PlayerDummy.

Ptr<PlayerDummy> cast( const Ptr<Node> & node )

Casts a PlayerDummy out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to PlayerDummy.

setViewDirection( const Math::vec3 & direction )

Sets a new Player's view direction vector.

Arguments

  • const Math::vec3 & direction - New view direction vector to be set.

const Math::vec3 & getViewDirection( )

Returns the current Player's view direction vector.

Return value

Current Player's view direction vector.

int type( )

Returns the type of the player.

Return value

PlayerDummy type identifier.
Last update: 2018-12-27
Build: ()