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Unigine::BodyCloth Class

Header: #include <UniginePhysics.h>
Inherits: BodyParticles

This class is used to simulate a flat deformable cloth bodies. They use a mass-spring simulation model: the cloth is formed from particles (of sphere shape) that are located in the cloth mesh vertices and connected by inner joints.

BodyCloth Class

Members


static BodyClothPtr create ( )

Constructor. Creates a cloth body with default properties.

static BodyClothPtr create ( const Ptr<Object> & object )

Constructor. Creates a cloth body with default properties for a given object.

Arguments

  • const Ptr<Object> & object - Object represented with the new cloth body.

Ptr<BodyCloth> cast( const Ptr<BodyParticles> & bodyparticles )

Arguments

  • const Ptr<BodyParticles> & bodyparticles

Ptr<BodyCloth> cast( const Ptr<Body> & body )

Arguments

  • const Ptr<Body> & body

int getNumIndices( )

Returns the number of particle indices.

Return value

Number of particle indices.

int getParticleIndex( int num )

Returns the particle index by its number.

Arguments

  • int num - The particle index number.

Return value

The particle index.

void setTwoSided( int sided )

Set a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).

Arguments

  • int sided - Positive value, if the cloth should be two-sided; 0 if one-sided.

int getTwoSided( )

Returns a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).

Return value

1 if the cloth is rendered one-sided; 0 if one-sided.
Last update: 2018-12-27
Build: ()