This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::WidgetMenuBox Class

Header: #include <UnigineWidgets.h>
Inherits: Widget

This class creates a menu box. It can be either stand-alone or attached to a menu bar. In the first case it needs to be handled manually. By using this widget, you can do the following:

  • Create hierarchical menus.
  • Use the other widgets as menu items (See the example).

WidgetMenuBox Class

Members


static WidgetMenuBoxPtr create ( const Ptr<Gui> & gui, int x = 0, int y = 0 )

Constructor. Creates an empty menu box with specified spacing between menu items and items and menu borders.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the menu will belong.
  • int x - Horizontal space.
  • int y - Vertical space.

Ptr<WidgetMenuBox> cast( const Ptr<Widget> & widget )

Casts a WidgetMenuBox out of the Widget instance.

Arguments

  • const Ptr<Widget> & widget - Pointer to Widget.

Return value

Pointer to WidgetMenuBox.

int getCurrentItem( )

Returns the item, which is currently in focus.

Return value

Item number.

const char * getCurrentItemData( )

Returns the data of the item, which is currently in focus. The data can be used as a text identifier of the item (instead of using the number of the item).

Return value

Item data if the item is in range from 0 to the total number of items; otherwise, NULL.

const char * getCurrentItemText( )

Returns the text of the item, which is currently in focus.

Return value

Item text if the item is in range from 0 to the total number of items; otherwise, NULL.

void setImage( const Ptr<Image> & image )

Sets an image with mini icons to be used with items. The image is a vertical strip of square icons.

Arguments

  • const Ptr<Image> & image - Image to set.

void getImage( const Ptr<Image> & image )

Gets the image with mini icons, which are used with menu items.

Arguments

  • const Ptr<Image> & image - Image with mini icons (the vertical strip of square icons).

void setItemData( int item, const char * str )

Sets the data for a given item. The data can be used as a text identifier of the item (instead of using the number of the item).

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • const char * str - Item data to set.

const char * getItemData( int item )

Returns the data of a given item. The data can be used as a text identifier of the item (instead of using the number of the item).

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Item data.

void setItemEnabled( int item, int enabled )

Sets a value indicating if a given item is enabled (i.e. can be clicked).

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int enabled - Positive number to enable the item, 0 to disable it.

int isItemEnabled( int item )

Returns a value indicating if a given item is enabled (i.e. can be clicked).

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Positive number if the item is enabled; otherwise, 0.

void setItemSelectable( int item, int selectable )

Sets a value indicating if a given item can be selected.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int selectable - 1 to set the item as selectable; otherwise, 0.

int isItemSelectable( int item )

Returns a value indicating if the given item can be selected. By default, the item is selectable.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Returns 1 if the item is selectable; otherwise, 0.

void setItemSeparator( int item, int separator )

Adds or removes a separator after a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int separator - Positive number to add a separator, 0 to remove it.

int isItemSeparator( int item )

Checks whether a separator is placed after the given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Positive number if separator is placed; otherwise, 0.

void setItemSpace( int item, int space )

Sets a space after the given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int space - Item space to set.

int getItemSpace( int item )

Returns the space after the given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Item space.

void setItemText( int item, const char * str )

Sets a text for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • const char * str - Item text.

const char * getItemText( int item )

Returns the text of a given item in range from 0 to the total number of items.

Arguments

  • int item - Item number.

Return value

Item text.

void setItemTexture( int item, int texture )

Sets an icon for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture).

int getItemTexture( int item )

Returns the icon of a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Zero-based ID of the icon (i.e. number of the icon in the icon texture).

void setItemToolTip( int item, const char * str )

Sets a tooltip for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • const char * str - Text of a tooltip to set.

const char * getItemToolTip( int item )

Returns the tooltip of a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Text of the item tooltip.

void setItemWidget( int item, const Ptr<Widget> & w )

Sets a menu widget for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of menu items.
  • const Ptr<Widget> & w - Menu widget.

Ptr<Widget> getItemWidget( int item )

Returns the menu widget of a given item.

Arguments

  • int item - Item number in range from 0 to the total number of menu items.

Return value

Menu widget.

int getNumItems( )

Returns the total number of items in the menu.

Return value

Number of items.

void setSpace( int x, int y )

Sets a space between menu items and between them and menu borders.

Arguments

  • int x - Horizontal space. If a negative value is provided, 0 will be used instead.
  • int y - Vertical space. If a negative value is provided, 0 will be used instead.

int getSpaceX( )

Returns the horizontal space between menu items and between them and menu borders.

Return value

Horizontal space.

int getSpaceY( )

Returns the vertical space between menu items and between them and menu borders.

Return value

Vertical space.

void setTexture( const char * texture )

Sets a texture with mini icons to be used with items. The texture is a vertical strip of square icons.

Arguments

  • const char * texture - Path to a texture file.

const char * getTexture( )

Returns the path to the texture with mini icons, which are used with the list items. The texture is a vertical strip of square icons.

Return value

Path to the texture file.

int addItem( const char * str, int texture = -1 )

Adds a new item with a given text and an icon.

Arguments

  • const char * str - Item text.
  • int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture). -1 means that an item has no icon.

Return value

Number of the added item.

void clear( )

Removes all items from the menu.

void removeItem( int item )

Removes a given item from the menu.

Arguments

  • int item - Item number in range from 0 to the total number of items.

int type( )

WidgetMenuBox type.

Return value

WidgetMenuBox type identifier.
Last update: 2018-12-27
Build: ()