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Textures

This section contains texture-related settings.

Textures settings

Textures Settings

Common Settings

Quality Resolution for the rendered textures:
  • Low — low quality.
  • Medium — medium quality.
  • High — high quality.
Min Resolution Minimum resolution of all textures.
Max Resolution Maximum resolution of all textures. The engine doesn't compress existing textures: it uses specified mipmaps of *.dds textures.
Filter Filtering type to be applied to texture mipmaps: bilinear or trilinear.
Anisotropy Degree of anisotropic filtering (from 2x to 16x) for textures or disable anisotropic filtering.

Textures Streaming

The following parameters are used to control the process of asynchronous texture streaming to GPU:

Frametime Part (%) Percentage of the frame that can be used for uploading textures to GPU. Lower values make gradual loading more noticeable. The default value is 10.
Chunk Size (bytes) Maximum texture chunk size for uploading to GPU, in bytes. The default value is 128.
Last update: 2018-08-10
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