This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ConsoleVariableString Class

Header:#include <UngineConsole.h>

ConsoleVariableString Class

Members


void set(const char * value) const

Sets the variable value.

Arguments

  • const char * value - Value of the variable.

const char * get() const

Gets the variable value.

Return value

Value of the variable.

ConsoleVariableString(const char * name, const char * desc, int save, const char * value)

Console variable constructor.

Arguments

  • const char * name - Name of the variable.
  • const char * desc - Variable description.
  • int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise,0.
  • const char * value - Value of the variable.

operator const char *() const

Cast operator for the variable.

Return value

Value of the variable.

const char * operator=(const char * value)

Assignment operator for the variable.

Arguments

  • const char * value - Value of the variable.

~ConsoleVariableString()

Destructor.
Last update: 2018-08-10
Build: ()