This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Occlusion Culling

This section contains settings related to occlusion culling.

Occlusion culling settings

Occlusion Culling Settings

Occlusion Query Enable an additional hardware occlusion query test for all objects with the Culled by occlusion query flag set before sending data to the GPU.
Frames Number of frames required for the occlusion query update.

Occluders

Occluders Enable or disable rendering of occluders.
Resolution Resolution of the texture, to which occluders are rendered. The maximum resolution is 1024x1024.
Shadows Culling Enables occlusion culling for shadows. The option should be enabled, if you need to disable shadows rendering for the occluded objects or for the objects culled by sectors.
Notice
This option disables shadows from the world light only.
By default, the option is disabled, as sometimes shadows of the occluded/culled objects remain visible even if the objects aren't.

To toggle occlusion culling for shadows via the console, run render_occluders_shadows 1.
Shadows Culling Resolution Resolution of the texture, to which occluders for shadows are rendered. The maximum resolution is 1024x1024.
Last update: 2018-08-10
Build: ()