Unigine::ShapeSphere Class
Header: | #include <UniginePhysics.h> |
Inherits: | Shape |
ShapeSphere Class
Members
static ShapeSpherePtr create()
Constructor. Creates a new sphere with the zero radius.static ShapeSpherePtr create(float radius)
Constructor. Creates a new sphere with a given radius.Arguments
- float radius - Radius of the sphere in units.
static ShapeSpherePtr create(const Ptr<Body> & body, float radius)
Constructor. Creates a new sphere with a given radius and adds it to a given body.Arguments
- const Ptr<Body> & body - Body, to which the shape will belong.
- float radius - Radius of the sphere in units.
Ptr<ShapeSphere> cast(const Ptr<Shape> & shape)
Casts an ShapeSphere out of the Shape instance.Arguments
- const Ptr<Shape> & shape - Pointer to Shape.
Return value
Pointer to ShapeSphere.void setRadius(float radius)
Sets a radius of the sphere.Arguments
- float radius - Radius of the sphere, in units.
float getRadius()
Returns the current radius of the sphere.Return value
Radius of the sphere, in units.void setCenter(const Math::Vec3 & center)
Sets the coordinates of the center of the sphere.Arguments
- const Math::Vec3 & center - Sphere center coordinates.
Math::Vec3 getCenter()
Returns the current coordinates of the center of the sphere.Return value
Current sphere center coordinates.Last update: 2018-08-10
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