Unigine::WidgetButton Class
Header: | #include <UnigineWidgets.h> |
Inherits: | Widget |
Interface for widget button handling.
Example
The following code illustrates how to create a button widget and set its parameters.
#include <UnigineWidgets.h>
using namespace Unigine;
/* .. */
// event handler function
int onButtonClicked()
{
/* .. */
return 1;
}
/* .. */
// getting a pointer to the system GUI
GuiPtr gui = Gui::get();
// creating a button widget and setting its caption
WidgetButtonPtr widget_button = WidgetButton::create(gui, "Delete");
// setting a tooltip
widget_button->setToolTip("Delete object(s)");
// rearranging button size
widget_button->arrange();
// setting button position
widget_button->setPosition(10, 10);
// setting onButtonClicked function to handle CLICKED event
widget_button->setCallback0(Gui::CLICKED, MakeCallback(onButtonClicked));
// adding created button widget to the system GUI
gui->addChild(widget_button->getWidget(), Gui::ALIGN_OVERLAP | Gui::ALIGN_FIXED);
WidgetButton Class
Members
static WidgetButtonPtr create(const Ptr<Gui> & gui, const char * str = 0)
Constructor. Creates a button with a given label.Arguments
- const Ptr<Gui> & gui - GUI, to which the new button will belong.
- const char * str - Button label. This is an optional parameter.
Ptr<WidgetButton> cast(const Ptr<Widget> & widget)
Casts a WidgetButton out of the Widget instance.Arguments
- const Ptr<Widget> & widget - Pointer to Widget.
Return value
Pointer to WidgetButton.void setBackground(int background)
Sets a value indicating if a background texture should be rendered for the button. By default, the background texture is always rendered. The default is 1.Arguments
- int background - 1 to render the background texture, 0 not to render. The default is 1.
int getBackground()
Returns a value indicating if a background texture is rendered for the button. The default is 1.Return value
1 if a background texture is rendered; otherwise, 0.void setImage(const Ptr<Image> & image)
Updates a button image.Arguments
- const Ptr<Image> & image - Image to set.
void getImage(const Ptr<Image> & image)
Returns the button image.Arguments
- const Ptr<Image> & image
void setText(const char * text)
Sets a button text label.Arguments
- const char * text - Button label.
const char * getText()
Returns the button text label.Return value
Button label.void setTextAlign(int align)
Sets alignment of the button label.Arguments
- int align - One of the Gui:: Enumeration with ALIGN_* prefixes.
int getTextAlign()
Returns alignment of the button label.Return value
Alignment of the button label: one of the Gui:: Enumeration with ALIGN_* prefixes.void setTexture(const char * texture)
Sets a button image texture.Arguments
- const char * texture - Path to a texture file.
const char * getTexture()
Returns the path to the button image texture.Return value
Path to the button image texture.void setToggleable(int toggleable)
Sets a value indicating if the button is a toggle button or a simple one.Arguments
- int toggleable - 1 to make the button a toggle button, 0 to make it a simple one. The default is 0.
int isToggleable()
Returns a value indicating if the button is a toggle button or a simple one. The default is 0.Return value
1 if the button is a toggle button; otherwise, 0.void setToggled(int toggled)
Sets a state of the toggle button.Arguments
- int toggled - 1 to press the button, 0 to release it.
int isToggled()
Returns a value indicating if the toggle button is pressed.Return value
1 if the button is pressed; otherwise, 0.int type()
WidgetButton type.Return value
WidgetButton type identifier.Last update: 2018-08-10
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