This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

GUI Mesh

A GUI mesh is a non-flat GUI object based on an arbitrary mesh. If the mesh contains several surfaces, the same GUI will be rendered on each of them.

Notice
The GUI will be rendered according to the UV mapping of surfaces.

Basically, the GUI mesh is a non-flat display, on which GUI is rendered. You can interact with such GUI the same way as with GUI created via the Gui class.

See also

  • An ObjectGuiMesh class to edit GUI meshes via UnigineScript
  • A set of samples located in the data/samples/objects/ directory:

Creating GUI Mesh

You can add a GUI mesh via UnigineEditor and then assign a widget to it via UnigineScript.

To add the GUI mesh:

  1. Run UnigineEditor
  2. On the Menu bar, click Create -> Effects -> GUI Mesh.

  3. Specify a mesh on which the GUI will be rendered.
  4. Place the GUI mesh in the world and specify the required parameters for it.
  5. In the script, get the GUI object via the engine.editor.getNodeByName() (or engine.editor.getNode() if you have the node index) and assign a widget to it by using functions of the ObjectGuiMesh class.

Editing GUI Mesh

On the Gui tab of the Nodes panel, you can adjust the following parameters of the GUI mesh:

A Gui tab
Mouse show Indicates if the mouse cursor should be rendered in the GUI mesh.
Control distance Distance at which the GUI mesh becomes controllable.
Screen width Width of the GUI object in pixels.
Screen height Height of the GUI object in pixels.
Last update: 2017-07-03
Build: ()