This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ObstacleBox Class

Header:#include <UniginePathFinding.h>
Inherits:Obstacle

This class is used to create a cuboid-shaped obstacle that is detected and bypassed by other objects during pathfinding.

ObstacleBox Class

Members


static ObstacleBoxPtr create(const Math::vec3 & arg1)

Constructor. Creates a new cuboid-shaped obstacle of a specified size.

Arguments

  • const Math::vec3 & arg1 - Box dimensions.

Ptr<ObstacleBox> cast(const Ptr<Node> & node)

Casts an ObstacleBox out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to ObstacleBox.

Ptr<ObstacleBox> cast(const Ptr<Obstacle> & base)

Casts an ObstacleBox out of the Obstacle instance.

Arguments

  • const Ptr<Obstacle> & base - Pointer to Obstacle.

Return value

Pointer to ObstacleBox.

void setSize(const Math::vec3 & size)

Sets the size of the obstacle box.

Arguments

  • const Math::vec3 & size - Box dimensions.

Math::vec3 getSize()

Returns the current size of the obstacle box.

Return value

Box dimensions.

int type()

Last update: 2017-07-03
Build: ()