This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Volume Sphere

Volume sphere has adjustable radii along three axes, so it can take a shape of an ellipsoid. Spheres are used to create:

  • Fog haze or mist that hides objects behind it. If spheres with fog intersect, denser fog is created.
  • Spheres of light around point light sources, for example, a bulb or a candle. These spheres are visible when the light illuminates dust and other particles floating in the air. A light material is always rendered as a regular sphere.

Volume sphere with a light material

Volume sphere with a light material around light sources

Volume sphere with a light material

Volume sphere with a fog material

See also#

Creating a Sphere Object#

To create a Sphere object, perform the following steps:

  1. On the Menu bar, click Create -> Volume -> Sphere.

  2. Place the Sphere object somewhere in the world.
  3. Specify the Sphere object parameters.

Sphere Parameters#

In the Volume Sphere section (Parameters window -> Node tab), you can adjust the following parameters of the volume sphere:

Edit Size Toggles the editing mode for the volume sphere node. When enabled, the volume sphere can be resized along the axes: each axis is highlighted with the colored circle. To change the radius along the axis, drag the corresponding circle.

Radius Scale of the sphere along X, Y, and Z axes respectively.
Notice
If a volume light material is assigned to a sphere, it cannot be of an ellipsoid shape. A sphere is rendered based only on the X-axis Radius value. If its radii along Y or Z axes are smaller, then the object is cut along them.
Last update: 2020-04-10
Build: ()