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UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Downloading and Installing UNIGINE SDK

To start developing a project with UNIGINE, you will need to get UNIGINE SDK and UNIGINE SDK Browser. Together, they provide access to all capabilities of the engine.

The latest platform-specific versions of UNIGINE SDK Browser and UNIGINE SDK can be downloaded at the UNIGINE developer portal in the Downloads section.

Notice
You may download only one of them: it will be enough for further installation.
Also, you may need to install additional software to prepare the development environment.

Once UNIGINE SDK has been installed on the computer, it is possible to start creating a project.

Last update: 2020-04-10
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