This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Plugins::SteamLeaderboard Class

Header: #include <plugins/UnigineSteam.h>

Steam Class

Members


int getAppID ( ) #

bool isSubscribed ( ) #

bool isLowViolence ( ) #

bool isCybercafe ( ) #

bool isVACBanned ( ) #

const char * getCurrentGameLanguage ( ) #

const char * getAvailableGameLanguages ( ) #

const char * getUserDataFolder ( ) #

void showOverlay ( const char * dialog ) #

Arguments

  • const char * dialog

void showOverlayToWebPage ( const char * url ) #

Arguments

  • const char * url

void showOverlayToUser ( const char * dialog, unsigned long long steam_id ) #

Arguments

  • const char * dialog
  • unsigned long long steam_id

void showOverlayToStore ( int app_id, SteamInterface::OVERLAY_TO_STORE store_flag ) #

Arguments

  • int app_id
  • SteamInterface::OVERLAY_TO_STORE store_flag

void showOverlayInviteDialog ( unsigned long long steam_id_lobby ) #

Arguments

  • unsigned long long steam_id_lobby

void setOverlayNotificationPosition ( SteamInterface::OVERLAY_POSITION position ) #

Arguments

  • SteamInterface::OVERLAY_POSITION position

bool isOverlayShown ( ) #

unsigned long long getMyUserID ( ) #

const char * getMyName ( ) #

SteamInterface::PERSONA_STATE getMyState ( ) #

const char * getUserName ( unsigned long long steam_id_friend ) #

Arguments

  • unsigned long long steam_id_friend

int getNumFriends ( int friend_flags ) #

Arguments

  • int friend_flags

unsigned long long getFriendByIndex ( int ifriend, int ifriend_flags ) #

Arguments

  • int ifriend
  • int ifriend_flags

SteamInterface::FRIEND_RELATIONSHIP getUserRelationship ( unsigned long long steam_id_friend ) #

Arguments

  • unsigned long long steam_id_friend

SteamInterface::PERSONA_STATE getUserPersonaState ( unsigned long long steam_id_friend ) #

Arguments

  • unsigned long long steam_id_friend

Variable getUserAvatarSmall ( unsigned long long id ) #

Arguments

  • unsigned long long id

Variable getUserAvatarMedium ( unsigned long long id ) #

Arguments

  • unsigned long long id

Variable getUserAvatarLarge ( unsigned long long id ) #

Arguments

  • unsigned long long id

SteamLeaderboardInterface * createLeaderboard ( const char * name ) #

Arguments

  • const char * name

SteamLeaderboardInterface * getLeaderboard ( int id ) #

Arguments

  • int id

void deleteLeaderboard ( SteamLeaderboardInterface * leaderboard ) #

Arguments

  • SteamLeaderboardInterface * leaderboard
Last update: 2020-04-10
Build: ()