This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Plugins::GPUMonitorPlugin Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/UnigineGPUMonitor.h>

GPUMonitorPlugin Class

Members


int getUpdateRate ( int num ) #

Returns the number of updates per second for the selected monitor.

Arguments

  • int num - Ordinal number that denotes the monitor. The minimum value for this parameter is 0, and the maximum value for this parameter is one less than the value returned by getNumMonitors().

Return value

Number of updates per second for the selected monitor.

void setUpdateRate ( int rate ) #

Sets the number of updates per second.

Arguments

  • int rate - Number of updates per second

int getNumMonitors ( ) #

Returns the number of monitors.

Return value

Number of monitors.

GPUMonitorInterface * getMonitor ( int num ) #

Returns the interface of the selected GPUMonitor.

Arguments

  • int num - Ordinal number that denotes the monitor. The minimum value for this parameter is 0, and the maximum value for this parameter is one less than the value returned by getNumMonitors().

Return value

Interface of the selected GPUMonitor
Last update: 2020-04-10
Build: ()