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IG::ViewBase Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <UnigineIG.h>

This class represents the IG View base interface. It contains common methods for View and ViewGroup interfaces.

Notice
IG plugin must be loaded.

ViewBase Class

Members


void setParentEntity ( Entity * entity ) #

Attaches the View(Group) as a child to the specified parent entity.

Arguments

  • Entity * entity - Parent entity.

int getParentEntityID ( ) #

Returns the ID of the parent entity for the View(Group).

Return value

Parent entity ID.

void setGeoPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position, in geo-coordinates (lat, lon, alt).

Arguments

  • const Math::Vec3 & position - View(Group) position to set, in geo-coordinates (lat, lon, alt).

Math::Vec3 getGeoPosition ( ) #

Returns the current View(Group) position, in geo-coordinates (lat, lon, alt).

Return value

View(Group) position, in geo-coordinates (lat, lon, alt).

void setPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position.

Arguments

  • const Math::Vec3 & position - View(Group) position coordinates to set.

Math::Vec3 getPosition ( ) #

Returns the current View(Group) position.

Return value

View(Group) position coordinates.

void setWorldPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position, in world coordinates.

Arguments

  • const Math::Vec3 & position - View(Group) position to set, in world coordinates.

Math::Vec3 getWorldPosition ( ) #

Returns the current View(Group) position, in world coordinates.

Return value

View(Group) position, in world coordinates.

void setRotationEuler ( const Math::vec3 & euler ) #

Sets the View(Group) rotation.

Arguments

  • const Math::vec3 & euler - View(Group) rotation euler angles to set.

Math::vec3 getRotationEuler ( ) #

Returns the current View(Group) rotation.

Return value

View(Group) rotation euler angles.

void setWorldRotationEuler ( const Math::vec3 & euler ) #

Sets the View(Group) rotation, in world coordinates.

Arguments

  • const Math::vec3 & euler - View(Group) rotation euler angles to set.

Math::vec3 getWorldRotationEuler ( ) #

Returns the current View(Group) rotation, in world coordinates.

Return value

View(Group) rotation euler angles.

const Ptr<Node> & getNode ( ) #

Returns the node assigned to the View(Group).

Return value

Node assigned to the View(Group).

const Ptr<PlayerDummy> & getPlayer ( ) #

Returns the PlayerDummy assigned to the View(Group).

Return value

PlayerDummy assigned to the View(Group).
Last update: 2020-04-10
Build: ()