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Unigine.TerrainGlobalLodHeight Class

This class is inherited from the TerrainGlobalLod class and used to manage a single height LOD (level of detail) of the global terrain object. Height LODs are used for collision and intersection detection.

TerrainGlobalLodHeight Class

Properties

int CollisionMask#

The current collision mask for the height lod. a collision of an object with the height lod will be detected, if they both have matching masks.
set
Sets the collision mask for the height LOD. A collision of an object with the height LOD will be detected, if they both have matching masks.
set value - Collision mask, an integer value each bit of which is a mask.

int IntersectionMask#

The current intersection mask for the height lod. an intersection of an object with the height lod will be detected, if they both have matching masks.
set
Sets the intersection mask for the height LOD. An intersection of an object with the height LOD will be detected, if they both have matching masks.
set value - Intersection mask, an integer value each bit of which is a mask.

bool IsCastShadows#

A value indicating if shadow casting for the height lod is enabled.
set
Enables or disables casting shadows from non-world lights for the height LOD.
set value - 1 to enable casting shadows, 0 to disable it.

bool IsCollision#

A value indicating if collision detection for the height lod is enabled.
set
Enables or disables collision detection for the height LOD.
set value - 1 to enable collision detection, 0 to disable it.

bool IsIntersection#

A value indicating if intersection detection for the height lod is enabled.
set
Enables or disables intersection detection for the height LOD.
set value - 1 to enable intersection detection, 0 to disable it.

Members


Last update: 31.07.2020
Build: ()