Foreachkey
UnigineScript is deprecated and will be removed in future releases. Please consider using C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt is not guaranteed, as the current level of support assumes only fixing critical issues.
The foreachkey construct provides another way to iterate over vectors and maps. It is used to execute some code for each index or key in a given container.
Syntax
foreachkey(key_variable; map; loop_increment) {
// some_code;
}
Parts
- key_variable is the current key (or index). The internal container cursor is moved to point at the next key-value pair (or indexed item).
- The type of key_variable doesn't matter.
- loop_increment is executed at the end of each iteration. It is optional.
Examples
-
The result is:
int map[] = ( "begin" : "flower", "middle" : "fruit", "end" : "tree" ); foreachkey(int i; map) { log.message("%s\t=>\t%s\n",i,map[i]); }
begin => flower end => tree middle => fruit
-
The result is:
int map[] = ( "begin" : "flower", "middle" : "fruit", "end" : "tree" ); foreachkey(int i, j = 0; map; j++) { log.message("%d: %s\t=>\t%s\n",j,i,map[i]); }
0: begin => flower 1: end => tree 2: middle => fruit
Before the execution keys are sorted in the ascending order.
Modifications of keys inside the foreachkey block do not affect the map, however, values can be modified directly.
int map[] = ( "begin" : "flower", "middle" : "fruit", "end" : "tree" );
foreachkey(int i; map) {
i = "first"; // it doesn't affect the map
map[i] = -9.6; // it's ok, map is changed
}
Nesting foreachkey#
In case foreachkey structure is called within another foreachkey structure, for each block a copy of the map should be stored. (Such approach allows for higher performance.)
int map[] = ( "1" : "head", "2" : "foot" );
int copy[];
copy.copy(map);
foreachkey(int i; map) {
foreachkey(int j; copy) // foreachkey(int j; map) will generate an error
{
log.message("%s\t->\t%s\t%s\t->\t%s\n",i,map[i],j,map[j]);
}
}
1 -> head 1 -> head
1 -> head 2 -> foot
2 -> foot 1 -> head
2 -> foot 2 -> foot
Last update:
10.04.2020
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