Unigine::WidgetButton Class
Header: | #include <UnigineWidgets.h> |
Inherits: | Widget |
Interface for widget button handling.
See Also#
- UnigineScript API sample <UnigineSDK>/data/samples/widgets/button_00
Example#
The following code illustrates how to create a button widget and set its parameters.
#include <UnigineWidgets.h>
#include <UnigineUserInterface.h>
using namespace Unigine;
/* .. */
// event handler function
int onButtonClicked()
{
/* .. */
return 1;
}
/* .. */
// getting a pointer to the system GUI
GuiPtr gui = Gui::get();
// creating a button widget and setting its caption
WidgetButtonPtr widget_button = WidgetButton::create(gui, "Delete");
// setting a tooltip
widget_button->setToolTip("Delete object(s)");
// rearranging button size
widget_button->arrange();
// setting button position
widget_button->setPosition(10, 10);
// setting onButtonClicked function to handle CLICKED event
widget_button->addCallback(Gui::CLICKED, MakeCallback(onButtonClicked));
// adding created button widget to the system GUI
gui->addChild(widget_button, Gui::ALIGN_OVERLAP | Gui::ALIGN_FIXED);
WidgetButton Class
Members
static WidgetButtonPtr create ( const Ptr<Gui> & gui, const char * str = 0 ) #
Constructor. Creates a button with a given label.Arguments
- const Ptr<Gui> & gui - GUI, to which the new button will belong.
- const char * str - Button label. This is an optional parameter.
void setBackground ( int background ) #
Sets a value indicating if a background texture should be rendered for the button. By default, the background texture is always rendered. The default is 1.Arguments
- int background - 1 to render the background texture, 0 not to render. The default is 1.
int getBackground ( ) #
Returns a value indicating if a background texture is rendered for the button. The default is 1.Return value
1 if a background texture is rendered; otherwise, 0.void setImage ( const Ptr<Image> & image ) #
Updates a button image.Arguments
- const Ptr<Image> & image - Image to set.
Ptr<Image> getImage ( ) #
Returns the button image.Return value
Button image.void setText ( const char * text ) #
Sets a button text label.Arguments
- const char * text - Button label.
const char * getText ( ) #
Returns the button text label.Return value
Button label.void setTextAlign ( int align ) #
Sets alignment of the button label.Arguments
- int align - One of the Gui:: Enumeration with ALIGN_* prefixes.
int getTextAlign ( ) #
Returns alignment of the button label.Return value
Alignment of the button label: one of the Gui:: Enumeration with ALIGN_* prefixes.void setTexture ( const char * texture ) #
Sets a button image texture.Arguments
- const char * texture - Path to a texture file.
const char * getTexture ( ) #
Returns the path to the button image texture.Return value
Path to the button image texture.void setToggleable ( bool toggleable ) #
Sets a value indicating if the button is a toggle button or a simple one.Arguments
- bool toggleable - 1 to make the button a toggle button, 0 to make it a simple one. The default is 0.
bool isToggleable ( ) #
Returns a value indicating if the button is a toggle button or a simple one. The default is 0.Return value
1 if the button is a toggle button; otherwise, 0.void setToggled ( bool toggled ) #
Sets a state of the toggle button.Arguments
- bool toggled - 1 to press the button, 0 to release it.
bool isToggled ( ) #
Returns a value indicating if the toggle button is pressed.Return value
1 if the button is pressed; otherwise, 0.void setButtonColor ( const Math::vec4 & color ) #
Sets the color to be used for the button.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getButtonColor ( ) #
Returns the current color for the button.Return value
Four-component vector specifying the color in the RGBA format.Last update:
02.06.2020
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter