demostenes Posted October 15, 2019 Share Posted October 15, 2019 How does it look with 2.10? Any beta available? 1 Link to comment
binstream Posted October 15, 2019 Author Share Posted October 15, 2019 12 minutes ago, demostenes said: How does it look with 2.10? Any beta available? 2.10 looks good as the major features (API usability, new terrain and editor plugins) are switching into the final stabilization one by one. We plan to release beta in 1-2 weeks with the final release shortly after (more likely in the beginning of November). 3 Link to comment
binstream Posted November 1, 2019 Author Share Posted November 1, 2019 Current status on the main features of the 2.10 release: Improved C++ API - ready to go Improved C# API - final polishing, writing documentation Terrain (ObjectLandscape) - stabilizing on corner cases, polishing editor integration (UI, brushes) + writing documentation & creating samples Engine plugins API - ready to go Editor plugins - polishing + writing documentation & creating samples Project build tool (in the editor) - ready to go Improved clouds - ready to go Wheeled vehicle system (experimental) - stabilizing on corner cases, polishing API Optimized IG performance - ready to go We are almost there, but the team still need some time to make the proper QA and polishing. Roughly it seems like we need about 2 weeks before the production release. 5 Link to comment
richard.september Posted November 4, 2019 Share Posted November 4, 2019 Is the new "Planet" object still incoming for this release? Link to comment
binstream Posted November 5, 2019 Author Share Posted November 5, 2019 7 hours ago, richard.september said: Is the new "Planet" object still incoming for this release? No, the planet is shifted to 2.11 as we had to focus on terrain system first. 3 Link to comment
richard.september Posted November 5, 2019 Share Posted November 5, 2019 (edited) Thanks for the clarification. I didn't see that there was a user survey for desired workflows when it was posted a few months ago. Is there a way to still send feedback/workflow suggestions on the Planet object? Edited November 5, 2019 by richard.september clarification Link to comment
binstream Posted November 15, 2019 Author Share Posted November 15, 2019 Why 2.10 is taking so long? We are polishing the new terrain system. ObjectLandscape provides a lot of cool and long-awaited features: Extreme details up to 1 mm per pixel Adaptive hardware tessellation Dynamic modification in the runtime Layers system with flexible blending rules Optimized performance Collaborative editing by a team of artists Binoculars support Almost there. 9 Link to comment
adrian.licuriceanu Posted November 25, 2019 Share Posted November 25, 2019 Hello, any plans for DirectX 11 deferred context support and multithreaded deferred rendering? Link to comment
silent Posted November 25, 2019 Share Posted November 25, 2019 Hi Adrian, I'm afraid, no. Right now the main goal is to adapt DX12 / Vulkan APIs (in the 3.x SDK versions). DX11 deferred context sounds like a good idea in theory, but in practice there are so many driver limitations that makes adding support for it a really hard task. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
aargh Posted November 25, 2019 Share Posted November 25, 2019 Hi Silent Some news about beta version 2.10 ? ETA ? Availability ? thx Aargh 1 Link to comment
silent Posted November 26, 2019 Share Posted November 26, 2019 The final preparations are being made today (fixed nasty terrain crash and few other bugs). Hope that build will be available by the end of this week or at the beginning of the next one). 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
adrian.licuriceanu Posted November 26, 2019 Share Posted November 26, 2019 Hi Silent and thank you for the update. Do we have a rough release data for DX12/Vulkan (Unigine 3.x) release? Can we also access some early/beta build sooner? Regards, Adrian Link to comment
binstream Posted November 28, 2019 Author Share Posted November 28, 2019 On 11/26/2019 at 1:11 PM, adrian.licuriceanu said: Hi Silent and thank you for the update. Do we have a rough release data for DX12/Vulkan (Unigine 3.x) release? Can we also access some early/beta build sooner? Regards, Adrian Can't give you the exact dates yet. We are still trying to figure out an option of 2.x evolution with Vulkan/DX12 support. 2.10-alpha (more of a beta, actually) is here: Link to comment
binstream Posted December 20, 2019 Author Share Posted December 20, 2019 Thank you all for 2.10 alpha and beta feedback, it helped a lot. Just a couple of bugs to be fixed and confirmed by QA and we start rolling out 2.10 release - expect it next week. 1 Link to comment
binstream Posted December 25, 2019 Author Share Posted December 25, 2019 2.10 released, updated roadmap for further versions will be published in January. Link to comment
demostenes Posted February 10, 2020 Share Posted February 10, 2020 On 12/25/2019 at 6:40 PM, binstream said: 2.10 released, updated roadmap for further versions will be published in January. Is there already some roadmap? Thanks! Link to comment
binstream Posted February 19, 2020 Author Share Posted February 19, 2020 On 2/10/2020 at 3:55 PM, demostenes said: Is there already some roadmap? Thanks! Working on it - trying to figure out the state of all the major development branches. We had a lot of important features on the different stages of development, so the trick is to figure out when to merge them into the production releases. 2 Link to comment
davide445 Posted February 27, 2020 Share Posted February 27, 2020 (edited) Just a remind for little topics to don't forget Edited February 27, 2020 by davide445 Link to comment
silent Posted February 28, 2020 Share Posted February 28, 2020 davide445 Cross section improvements will be not included into the 2,11, I'm afraid. The initial guess that it would be easy was incorrect, so we shifted this to the further releases, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
davide445 Posted February 29, 2020 Share Posted February 29, 2020 This will be also a nice tool to add. Link to comment
binstream Posted March 2, 2020 Author Share Posted March 2, 2020 You can post your detailed feature requests in the special section of the forum: https://developer.unigine.com/forum/forum/19-feeback-for-unigine-team/ 2.11-alpha is looking to be available next week, with the stable 2.11 release by the end of March. More details to be published later this week - super-busy with the stabilization and upcoming World ATM trade show. Link to comment
Coppel.Damien Posted March 2, 2020 Share Posted March 2, 2020 Is there a plan to make the weather Addon available on Linux in future release ? Link to comment
silent Posted March 3, 2020 Share Posted March 3, 2020 Coppel.Damien Right now we don't have plans for porting Weather Add-on to Linux. Things may be changed in the future. davide445 UV Rotation feature is also not included, since no changes were made yet. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
binstream Posted March 3, 2020 Author Share Posted March 3, 2020 16 hours ago, Coppel.Damien said: Is there a plan to make the weather Addon available on Linux in future release ? The weather add-on will stay as it is for now. We plan to keep upgrading the high-level IG system with its weather effects - clouds, fog, low visibility, precipitation. These changes are for both Windows and Linux. Link to comment
binstream Posted March 12, 2020 Author Share Posted March 12, 2020 2.11-alpha is now available, your feedback is very valuable to make the stable release better. Some features of 2.11 are not in alpha yet - still polishing in separate branches. Link to comment
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