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Releases plan for Unigine 2.x


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Dear customers,

 
We would like to share our plans on future releases, but please keep in mind that you should not fully rely on the roadmap nor make any business decision based on it.

 
UNIGINE 2.0 (October 9, 2015)
Deferred Rendering, Improved Data Streaming, FPS stability

https://developer.unigine.com/forum/topic/3524-unigine-20/
 
UNIGINE 2.1 (November 20, 2015)
Sky, Hotfixes, Tools

https://developer.unigine.com/forum/topic/3605-unigine-21/

UNIGINE 2.1.1 (December 10, 2015)

Hotfixes, minor improvements

https://developer.unigine.com/forum/topic/3641-unigine-211/

UNIGINE 2.2 (March 17, 2016)
Water, Geo-coords, Unified API

https://developer.unigine.com/en/devlog/20160317-unigine-2.2

UNIGINE 2.2.1 (April 7, 2016)

Orbits, Water Improvements, Oculus CV1, Bugfixes

https://developer.unigine.com/en/devlog/20160407-unigine-2.2.1

UNIGINE 2.3 (August 5, 2016)
Round Earth, Shoreline, New DoF and GI, HTC Vive Support

https://developer.unigine.com/en/devlog/20160805-unigine-2.3

UNIGINE 2.3.1 (September 19, 2016)
Landscape Optimizations, Compute Shaders Support, Renderer Optimizations

https://developer.unigine.com/en/devlog/20160919-unigine-2.3.1

UNIGINE 2.4 (February 6, 2017)

New Multi-Layered Volumetric Clouds, New Terrain, Oil Refinery Demo

https://developer.unigine.com/en/devlog/20170206-unigine-2.4

UNIGINE 2.4.1 (March 1, 2017)

Stabilization, Interactive BIM Demo

https://developer.unigine.com/en/devlog/20170301-unigine-2.4.1

UNIGINE 2.5 (May 31, 2017)

Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data…

https://developer.unigine.com/en/devlog/20170531-unigine-2.5

UNIGINE 2.6 (October 20, 2017)

Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template

https://developer.unigine.com/en/devlog/20171020-unigine-2.6

UNIGINE 2.6.1 (December 21, 2017)

Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization

https://developer.unigine.com/en/devlog/20171222-unigine-2.6.1

UNIGINE 2.7 (April 26, 2018)

New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment

https://developer.unigine.com/en/devlog/20180426-unigine-2.7

UNIGINE 2.7.1 (June 04, 2018)

Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization

https://developer.unigine.com/en/devlog/20180603-unigine-2.7.1

UNIGINE 2.7.2 (August 10, 2018)

CAD Models Import, Improved Collaboration, Impostors and Terrain Holes

https://developer.unigine.com/en/devlog/20180810-unigine-2.7.2

UNIGINE 2.7.3 (December 27, 2018)

Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool

https://developer.unigine.com/en/devlog/20181227-unigine-2.7.3

UNIGINE 2.8 (April 30, 2019)

Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation

https://developer.unigine.com/en/devlog/20190430-unigine-2.8

UNIGINE 2.9 (August 16, 2019)

C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On

https://developer.unigine.com/en/devlog/20190816-unigine-2.9

UNIGINE 2.10 (December 25, 2019)

New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System

https://developer.unigine.com/forum/topic/6000-unigine-210-new-terrain-improved-cc-api-editor-plugins-vehicle-system/

UNIGINE 2.11 (April 10, 2020)

Community Edition, Performance Optimizations, Better Particles, Archviz Demo

https://developer.unigine.com/forum/topic/6200-unigine-211-community-edition-performance-optimizations-better-particles-archviz-demo/

UNIGINE 2.12 (July 31, 2020)

Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems

https://developer.unigine.com/forum/topic/6683-unigine-212-faster-physics-better-clouds-earthworks-demo-advanced-particle-systems/

UNIGINE 2.13 (November 24, 2020)

GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview

https://developer.unigine.com/forum/topic/7009-unigine-213-gpu-lightmapper-volumetric-clouds-upgrade-better-anti-aliasing-new-terrain-tools-preview/

UNIGINE 2.14 (April 9, 2021)

Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator

https://developer.unigine.com/forum/topic/7391-unigine-214-cumulonimbus-clouds-c-9-water-wave-spectrum-control-new-landscape-generator/

UNIGINE 2.15 (December 14, 2021)

Automatic LODs, Decals In Material Graph Editor, Updated IG and Sandworm Tool, 2.5D Buildings Add-On

https://developer.unigine.com/forum/topic/7946-unigine-2151-automatic-lods-decals-in-material-graph-editor-updated-ig-and-sandworm-tool-25d-buildings-add-on/

UNIGINE 2.15.1 (March 10, 2022)

Visual Material Graph Editor, New Water System, Sandworm Tool Upgrade, Advanced Terrain Data Compression, Improved Brushes, Mars Demo

https://developer.unigine.com/forum/topic/7792-unigine-215-visual-material-graph-editor-new-water-system-sandworm-tool-upgrade-advanced-terrain-data-compression-improved-brushes-mars-demo/

UNIGINE 2.16 (2022)

  • Asset store launch
  • DirectX 12 support (experimental)
  • Vulkan support (experimental)
  • Completely revamped window manager
  • Renderer improvements: bloom, motion blur, camera effects, etc.
  • Sandworm tool UX/UI upgrade
  • Editor API: Assets
  • Texture brush
  • ROS (Robot Operating System) integration
  • Varjo XR hand-tracking
  • IG improvements for helicopters
  • SDK Browser 2

UNIGINE 2.17+

  • New in-app GUI system
  • New animation system
  • Improved character controllers
  • Improved inland water system
  • Completely revamped Tracker

Please be aware that the list is not 100% complete - some features are under heavy discussion, some ones are in research phase.

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  • 2 weeks later...

directx 12?

 

We have been experimenting with DirectX 12 from the beginning of this year, but for now we see no major advantages of it in the scope of the current engine architecture.

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Hello binstream,

 

can you provide any information about what the water improvements mentioned in the release plan will look like?

Will we get more than 4 overlapping waves for ObjectWater?

 

Thank you and cheers

 Helmut

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can you provide any information about what the water improvements mentioned in the release plan will look like?

Will we get more than 4 overlapping waves for ObjectWater?

 

I can't give any specific details right now because the water object / material are still in the research phase (so the improved version will likely be postponed until 2.1).

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  • 2 weeks later...

The team is heading towards 2.0 release next week.

The technology core is already stable, finalizing migration scripts for smooth upgrade of projects.

Also working on samples and documentation now.

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Are you able to elaborate on "Performance optimizations"?  Why are they listed in 2.1 and not 2.0?  Surely the 2.0 release must have some sort of improvements over previous versions right? 

 

You have some impressive figures for the Unigine 2.0 editor speed-ups but what about at runtime?  Will we see the same level of enhancements?

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Are you able to elaborate on "Performance optimizations"?  Why are they listed in 2.1 and not 2.0?  Surely the 2.0 release must have some sort of improvements over previous versions right? 

 

You have some impressive figures for the Unigine 2.0 editor speed-ups but what about at runtime?  Will we see the same level of enhancements?

 

2.0 features deferred rendering by default (instead of old forward one), it provides a very nice performance boost on most of the scenes.

But there is still some room for even further performance optimization, which we plan to focus on in 2.1 release.

 

The performance boost is both for the editor and runtime.

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Almost there. Still working on migration tools for UNIGINE 1 users and polishing the engine improvements.

 

Frankly speaking this week was too optimistic - some more days needed, sorry. But I guess it worth double-checking before rolling out the large release.

The release notes are VERY long and filled with a lot of nice changes.

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Almost there. Still working on migration tools for UNIGINE 1 users and polishing the engine improvements.

 

Frankly speaking this week was too optimistic - some more days needed, sorry. But I guess it worth double-checking before rolling out the large release.

The release notes are VERY long and filled with a lot of nice changes.

could we have a confirm release data for the 2.0 final release? this week or next ...or next next?

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Hi Denis, upload seems to be ready. Will there be some release notes summarising the changes? This is always very helpful. Thanks

 

Also what about the ISS space demo scene ? The pictures look excellent, both rendering and mmodelling-wise ! Will this demo be available to customers ?

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Ulf, yes - we do plan to release ISS demo publicly; UNIGINE 2.0 was the main priority though. Can't state the exact ETA, but the idea is to publish the demo in 1-2 months for wide audience.

 

Your feedback for UNIGINE 2.0 would be very welcome, as always!

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Your feedback for UNIGINE 2.0 would be very welcome, as always!

Well, this for sure will take some time, this is really a HUGE change of functionality ! GREAT job !

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