Releases plan for Unigine 2.x


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UNIGINE 2.14 (Q1 2021)

  • Improved water system

 

Can you elaborate what that will be? Does this imply to global water (Ocean) as well?

 

Best Werner

 

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Dear customers,   We would like to share our plans on future releases, but please keep in mind that you should not fully rely on the roadmap nor make any business decision based on it.   U

Why 2.10 is taking so long? We are polishing the new terrain system. ObjectLandscape provides a lot of cool and long-awaited features: Extreme details up to 1 mm per pixel Adaptive

Updated roadmap for 2.14-2.16 in the first post. 2.14 beta will be available in the mid-March, with the full release by the end of March/early April. Next week we start the release stabilization

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On 10/2/2020 at 6:12 PM, werner.poetzelberger said:

 

  • Improved water system

Can you elaborate what that will be? Does this imply to global water (Ocean) as well?

This is in the research phase at the moment, we'll share details later.

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Is C++ related improvements for the components system planned anytime soon? For example, creating scripts from the editor context menu like it is done for C#... Thanks

Edited by elisagroup
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43 minutes ago, modori said:

When will the hand tracking function of "Varjo" be supported?

We do not have access to the actual Varjo devices right at the moment due to shipment difficulties.

Once we will have a headset on hands - we can improve support easily.

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  • 2 weeks later...

Do you plan to:

1. create tools for cutting objects (geometry) into parts while preserving the attributes of the original object?
2. refinement of the WorldSplineGraph object with the ability to split the each finite or initial instance of segment with a shader so that the it on the creating of each segment starts from the same part of the object as the previous was ended (not stretch objects in segment, just repeat, and cut the last and first instance of the segment in the shader)?

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Hi,

Nice job on the engine, that is great work!

Do you have any realease date for the 2.13 version ?

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On 10/29/2020 at 9:12 AM, Vladimir_tyutenkov said:

2. refinement of the WorldSplineGraph object with the ability to split the each finite or initial instance of segment with a shader so that the it on the creating of each segment starts from the same part of the object as the previous was ended (not stretch objects in segment, just repeat, and cut the last and first instance of the segment in the shader)?

Just curious about what do you want to achieve? Do you just want to split an existing spline segment into two new segments that exactly represent the old one? Or is there something else you want to have?

Edited by christian.wolf2
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17 hours ago, Antoine said:

Do you have any realease date for the 2.13 version ?

We are currently doing the latest fixes and overall engine stabilization. I would say that within 1-2 weeks the UNIGINE 2.13 will be available for the download.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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UNIGINE 2.13-beta is available in the Sim edition. Not available for other editions to save QA time, sorry.

There will be beta2 next week, with the release following shortly.

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4 hours ago, christian.wolf2 said:

Just curious about what do you want to achieve? Do you just want to split an existing spline segment into two new segments that exactly represent the old one? Or is there something else you want to have?

it is necessary that all tilied objects within the segment retain their original size, the last tilied object in the segment is cut in the shader, taking into account the remaining distance, so it remains, an instance of the original object, a new segment starts from the rest of the instance of the original object. And so every segment. 

It is necessary to exclude stretching of the original objects in the segments, while leaving the positions of the spline points unchanged.

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  • 2 weeks later...

2.13-beta2 is here! Available in all editions for companies with pre-release access.

2.13 production release is just around the corner.

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  • 2 months later...

Updated roadmap for 2.14-2.16 in the first post.

2.14 beta will be available in the mid-March, with the full release by the end of March/early April. Next week we start the release stabilization phase.

We have a lot of large development branches in the work currently, I'm very excited to see them progressing fast (most of these features will be production-ready for you in 2.15 and 2.16):

  • Node-based shader editor
  • New in-app GUI
  • New universal animations system
  • SDK Browser v2
  • Editor plugins
  • Full planet
  • Water system improvements
  • Improved player controllers
  • Vulkan renderer

As you see, we are focused on improving some legacy features (like GUI, splines, tracker, etc.) to make them shine the same way as other modules of UNIGINE do. And we keep on adding new great features, as we have expanded our R&D team recently.

Thank you for your feedback!

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14 hours ago, demostenes said:

Hello,
can you please elaborate more on "new universal animation system"? We are facing some critical developement decisions and some information would be really handy: https://developer.unigine.com/forum/topic/7144-animation-controller/
Thanks.

Answered in the topic you mentioned.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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  • 3 weeks later...
  • 3 weeks later...

Has the BIM (ifc) file import add-on plan been cancelled?
Or has the development schedule for additional functions been postponed?

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5 hours ago, modori said:

Has the BIM (ifc) file import add-on plan been cancelled?
Or has the development schedule for additional functions been postponed?

Right at the moment we are in the discussion with CAD formats reader supplier (including IFC format). Once we figure out the cooperation terms, we will announce the development plans.

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  • 2 weeks later...