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Bug Reports


1215 topics in this forum

    • 5 replies
    • 1.8k views
  1. render_skip_postprocessing

    • 4 replies
    • 882 views
  2. Missing Filesystem::getFile() failure check

    • 4 replies
    • 989 views
  3. Virtual destructors

    • 3 replies
    • 948 views
  4. Missing engine delete on C++ Engine::shutdown()

    • 2 replies
    • 792 views
    • 5 replies
    • 1.1k views
    • 1 reply
    • 644 views
  5. Editor::getNodeByName()

    • 1 reply
    • 760 views
  6. World::loadNode() crash

    • 1 reply
    • 684 views
  7. WidgetTreeBox ruler bug

    • 2 replies
    • 804 views
  8. ObjectTerrainMaterial::renderCoarses()

    • 1 reply
    • 777 views
  9. Terrain Cracks

    • 4 replies
    • 1.5k views
  10. Insufficient mesh z-coordinate precision

    • 10 replies
    • 1.8k views
  11. [SOLVED] First "_" symbol in array names

    • 4 replies
    • 940 views
  12. link error in VC8

    • 7 replies
    • 3.6k views
  13. Nvidia GPU not supported, Unknown Nvidia GPU

    • 9 replies
    • 2.3k views
  14. Memory Leaks after using debug unigne_x86d.dll

    • 3 replies
    • 767 views
    • 1 reply
    • 801 views
  15. Missing auxiliary fragment shader alpha testing

    • 1 reply
    • 664 views
  16. Random screen geometry bug

    • 7 replies
    • 1.6k views
  17. ObjectVolumeSphere render bug

    • 3 replies
    • 1k views
  18. replace function error replacing backslashes

    • 1 reply
    • 672 views
  19. new terrain import bug

    • 1 reply
    • 659 views
  20. Depth Buffer Artefacts

    • 2 replies
    • 725 views
  21. two bugs in current unigine 2010-09-07

    • 5 replies
    • 972 views
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