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World Design

Landscapes, Terrain Creation tools and virtual world performance optimizations


472 topics in this forum

    • 2 replies
    • 394 views
    • 1 reply
    • 306 views
    • 4 replies
    • 814 views
  1. Sandworm Coordinate Systems

    • 1 reply
    • 550 views
  2. sandworm masks generation problem

    • 16 replies
    • 1.9k views
  3. Sandworm Road gaps

    • 1 reply
    • 282 views
  4. sandworm suggestion : gdal VRT support

    • 4 replies
    • 907 views
  5. Sandworm supported formats?

    • 2 replies
    • 917 views
  6. Sandworm TMS Sources

    • 0 replies
    • 544 views
  7. sandworm: nodata expected behavior

    • 2 replies
    • 707 views
  8. Saving node reference transforms...

    • 1 reply
    • 656 views
  9. Scaling Problem CityEngine / Unigine

    • 10 replies
    • 2.2k views
  10. Scattering

    • 7 replies
    • 1.3k views
  11. Setup LightVoxelProbe for specified objects

    • 6 replies
    • 1.2k views
  12. Several detail texture/layer questions

    • 12 replies
    • 2.3k views
  13. Shadows looks too blueish

    • 9 replies
    • 1.8k views
  14. Shore waves limitations

    • 7 replies
    • 1.5k views
  15. Simple Sandworm terrain not showing correctly

    • 4 replies
    • 466 views
  16. Simulating airport lights

    • 3 replies
    • 1k views
  17. Simulating PAPI/VASI lights

    • 7 replies
    • 1.2k views
  18. Single Mesh from Clutter

    • 2 replies
    • 676 views
  19. Sinking into the world

    • 1 reply
    • 479 views
  20. Size of terrain array textures question

    • 4 replies
    • 919 views
  21. size of terrain output and cache

    • 2 replies
    • 729 views
  22. sky gradient banding artefact

    • 16 replies
    • 3.5k views
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