This page has been translated automatically.
Unigine Basics
1. Introduction
2. Managing Virtual Worlds
3. Preparing 3D Models
4. Materials
5. Cameras and Lighting
6. Implementing Application Logic
7. Making Cutscenes and Recording Videos
9. Physics
10. Optimization Basics
11. PROJECT2: First-Person Shooter
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
13. PROJECT4: VR Application With Simple Interaction

Building Your Application

Project Build Process

Before distributing your application to users, it needs to be properly built. To create an application executable do the following:

  1. On the Projects tab of the SDK Browser switch Engine version for your project to Release: choose Other Actions → Configure, select Release in the Engine dropdown, and click Update Configuration at the bottom of the configuration window.

  2. Open your project in an IDE by clicking Open Code IDE on your project's card.

  3. The default configuration in Visual Studio is set to Debug, switch it to Release to build the final version to be distributed.

  4. Choose Build → Build Solution to compile your code and create an application executable.

  5. If the build is successful, you're ready to proceed with packing files and configuring the application launcher, in case you have any errors, check the Console for details and fix them.

So, the application is successfully built and we can start packing it!

Last update: 2024-11-07
Build: ()