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Unigine Basics
1. Introduction
2. Managing Virtual Worlds
3. Preparing 3D Models
4. Materials
5. Cameras and Lighting
6. Implementing Application Logic
7. Making Cutscenes and Recording Videos
8. Preparing Your Project for Release
9. Physics
10. Optimization Basics
11. PROJECT2: First-Person Shooter
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game

Assembling the Final Build

Now that everything is ready, you can apply what you have learned in Section 8 of this course and build the project. Specify the required settings and ensure the final build includes all content, code, and necessary libraries. Ensure all unused assets are deleted. And don't forget to enable the VR modes!

Last update: 2024-01-18
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