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Unigine Basics
1. Introduction
2. Managing Virtual Worlds
4. Materials
5. Cameras and Lighting
6. Implementing Application Logic
7. Making Cutscenes and Recording Videos
8. Preparing Your Project for Release
9. Physics
10. Optimization Basics
11. PROJECT2: First-Person Shooter
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
13. PROJECT4: VR Application With Simple Interaction

Preparing 3D Models

Articles in This Section

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2024-01-18
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