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Unigine Basics
1. Introduction
2. Managing Virtual Worlds
3. Preparing 3D Models
4. Materials
5. Cameras and Lighting
6. Implementing Application Logic
7. Making Cutscenes and Recording Videos
8. Preparing Your Project for Release
9. Physics
10. Optimization Basics
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
13. PROJECT4: VR Application With Simple Interaction

Assembling the Final Build

Now that everything is ready, you can review the material covered in Section 8 of this course. Set the desired parameters, make sure that all the necessary content is included in the build, and remove any unnecessary content.

Last update: 2024-02-06
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