Oil Refinery Demo
Oil Refinery demo with a lot of interactive features to showcase BIM (Building Information Model) capabilities of the engine.
- Embedded Logic System enables you to create custom training missions and testing scenarios using a pre-fabricated set of logic components and any available assets.
- Two interactive personnel training and testing use cases are available:
- Sequence of operations required to start a diesel generator
- Sequence of maintenance operations for a chemical dosing station
- Displaying various types of metadata (statistics, telemetry data, etc.) bound to certain buildings and facilities enables to control various parameters in real time.
- Visualization of construction stages can be useful for overall construction process planning.
- Switching the time of day provides an opportunity to check all lighting systems of the enterprise.
- Video sequences can be used to make high-quality presentations of the project.
Features#
- 360,000 square meters territory
- Over 45M polygons
- Over 19,000 geometry surfaces
- Over 1,300 light sources
- Over 100 unique models
- A set of modes making it possible to explore every corner of the oil refinery in various aspects
- Dynamic sky with volumetric clouds and ability to change the time of day
- Adjustable weather and wind speed
- Scalable quality settings
- VR support (Oculus Rift and HTC Vive/OpenVR)
SDK Path: <SDK_INSTALLATION>demos\oil_refinery_2.19
Accessing Demo Source Code#
You can study and modify the source code of this demo to create your own projects. To access the source code do the following:
- Find the Oil Refinery Demo demo in the Demos section and click Install (if you haven't installed it yet).
- After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
- In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
- Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
Last update:
2024-12-13
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