Unigine::Plugins::IG::SymbolsPlane Class
Header: | #include <plugins/Unigine/IG/UnigineIG.h> |
This class represents the IG Symbols Plane interface. A symbol surface (plane) is a rectangular, two-dimensional drawing region on a virtual plane on which symbols may be drawn. Such plane is placed in 3D space relative to a particular entity or coincident with the near clipping plane of a particular view.
Notice
IG plugin must be loaded.
SymbolsPlane Class
Enums
SYMBOLS_PLANE_TYPE#
Members
int getID ( ) const#
Returns the plane identifier.Return value
Identifier of the plane.void addSymbol ( Symbol * symbol ) #
Adds the specified symbol to the plane.Arguments
- Symbol * symbol - Symbol to be added.
void setBillboard ( bool enable, bool fixed_scale ) #
Toggles on and off the plane orientation to the viewer and fixing the plane size regardless of the distance to it.Arguments
- bool enable - true to make the plane a billboard (always oriented to the viewer), false to disable orientation to the viewer.
- bool fixed_scale - true to make the billboard size unchanged regardless of its distance from the viewer, false — to disable.
bool isBillboard ( ) const#
Checks if a node is a billboard (always oriented to the viewer).Return value
true if a node is a billboard, otherwise false.bool isFixedBillboardScale ( ) const#
Checks if the billboard size is fixed relative to the viewer regardless of the distance.Return value
true if the billboard scale is fixed, otherwise false.void setPosition ( const Math::vec3 & value ) #
Sets the plane position relative to the entity, if the plane has a parent entity.Arguments
- const Math::vec3 & value - Position in the coordinate system of a parent entity.
void setRotation ( const Math::quat & rotate ) #
Sets the plane rotation relative to the parent entity. The method is not applicable to billboards.Arguments
- const Math::quat & rotate - Rotation quaternion for the plane
void setPhysicalSize ( float width, float height ) #
Sets the plane size for planes that have a parent entity.Arguments
- float width - Width of the symbols plane, in units
- float height - Height of the symbols plane, in units
vec2 getPhysicalSize ( ) const#
Returns the physical size of the symbols plane, in units.Return value
Vector containing physical size of the symbols plane (width, height), in units.void setUVSize ( float minU, float minV, float maxU, float maxV ) #
Sets the symbol surface 2D coordinate system.Arguments
- float minU - Minimum U value of the symbol surface.
- float minV - Minimum V value of the symbol surface.
- float maxU - Maximum U value of the symbol surface.
- float maxV - Maximum V value of the symbol surface.
vec4 getUVSize ( ) const#
Returns the current symbol surface 2D coordinate system.Return value
Vector containing the following values: (Minimum U, Minimum V, Maximum U, Maximum V).void setScreenSize ( float width, float height, float offsetX, float offsetY ) #
Sets the screen plane resolution and offset in pixels.Arguments
- float width - Width of the screen plane, in pixels.
- float height - Height of the screen plane, in pixels.
- float offsetX - Horizontal offset of the screen plane.
- float offsetY - Vertical offset of the screen plane.
vec4 getScreenSize ( ) const#
Returns the screen plane resolution and offset in pixels.Return value
Vector containing screen dimensions of the symbols plane (screen_width, screen_height, offset_z, offset_y), in pixels.SymbolsPlane::SYMBOLS_PLANE_TYPE getType ( ) const#
Returns the type of the symbols plane.Return value
Symbols plane type.Unigine::Vector < Symbol * > getRootSymbols ( ) const#
Returns all root symbols attached to the plane.Return value
Vector containing all root symbols attached to the plane.Unigine::Vector <Symbol *> getSymbols ( ) const#
Returns all symbols attached to the plane (roots and all their children).Return value
Vector containing all symbols attached to the plane.vec3 getPosition ( ) const#
Returns the current position of the symbols plane.Return value
Vector containing coordinates of the symbols plane position.quat getRotation ( ) const#
Returns the current rotation of the symbols plane.Return value
Quaternion representing rotation of the symbols plane position.int getPixelsPerUnitV ( ) const#
Returns the number of pixels per single vertical unit of the symbol surface.Return value
Size of the the vertical unit in pixels.The information on this page is valid for UNIGINE 2.19.1 SDK.
Last update:
2024-12-13
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