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Screen Space Dirt

This section contains settings that control the Screen-Space Dirt effect.

Various slits and cavities are prone to accumulating dirt and dust, while edges tend to wear, scratch and change their initial color, usually this is simulated using so-called curvature maps prepared for each model.

Using this effect allows you to perform curvature mapping (simulate worn scratched edges and accumulation of dirt and dust in cavities) in the screen space for all objects globally. It saves time for large complex scenes with a lot of various models and elements making them look more natural without having to prepare textures for each of them individually.

General Options#

Screen-Space Dirt Settings
Notice
Settings are applied to materials with the Procedural Effects and Dirt states enabled.

The Screen-Space Dirt effect uses additional geometry buffer (Rendering -> Buffers -> Additional Features). If the buffer is disabled, the effect won't be rendered.

Enabled The value indicating if the Screen-Space Dirt (SSDirt) effect is enabled. disabled by default.
Console access: render_ssdirt (API control)

Quality The quality for the SSDirt effect. SSDirt (see the ) must be enabled. Quality implies the number of samples used for the Screen-Space Dirt effect:
  • Low — 4 samples
  • Medium — 8 samples
  • High — 16 samples
  • Ultra — 32 samples
Notice
This parameter significantly affects performance, so choose it reasonably.
Option #3 is selected by default (see above).
Console access: render_ssdirt_quality (API control)
Resolution The resolution of the SSDirt effect. SSDirt (see the ) must be enabled.
Notice
This parameter significantly affects performance, so choose it reasonably.
One of the following values:
  • Quarter - quarter resolution
  • Half - half resolution (by default)
  • Full - full resolution

Console access: render_ssdirt_resolution (API control)
Intensity The intensity of the SSDirt effect.
  • By the minimum value of 0.0f, the effect is not visible.
  • Higher values make the effect more pronounced.
SSDirt (see the ) must be enabled.
Range of values: [0.0f, inf]. The default value is : 1.0f.
Console access: render_ssdirt_intensity (API control)

Radius The size of the SSDirt effect. SSDirt (see the ) must be enabled.
Range of values: [0.0f, inf]. The default value is : 1.0f.
Console access: render_ssdirt_radius (API control)
Threshold The threshold of the SSDirt effect. It determines depth limit for the SSDirt effect in areas where information cannot be obtained. Higher values make the effect less pronounced. SSDirt (see the ) must be enabled.
Range of values: [0.0f, 1.0f]. The default value is : 1.0f.
Console access: render_ssdirt_threshold (API control)
Angle Bias The angle bias value to limit the SSDirt effect where information cannot be obtained. This parameter can be used to remove visual artefacts at the edges of polygons. SSDirt (see the ) must be enabled.
Notice
This parameter affects both, concave and convex areas.

Range of values: [0.0f, 1.0f]. The default value is : 0.35f.
Console access: render_ssdirt_angle_bias (API control)
Perspective The perspective value, that determines the degree of impact of distance from the camera on the radius of the Screen-Space Dirt effect.
  • 0.0f - radius of the effect is bound to screen space (it remains constant relative to screen size, regardless of the distance to the camera).
  • 1.0f - radius of the effect is bound to world space (it remains the same relative to objects, i.e. gets smaller as the camera moves away from them).
SSDirt (see the ) must be enabled.
Range of values: [0.0f, 1.0f]. The default value is : 0.02f.
Console access: render_ssdirt_perspective (API control)
Increase Accuracy The value indicating if increased accuracy for the SSDirt effect. This option should be used to remove visual artefacts along the screen edges, in case if they appear. Otherwise, it should be disabled. SSDirt (see the ) must be enabled. disabled by default.
Console access: render_ssdirt_increase_accuracy (API control)

Cavity Options#

These options are used to control the look of pits and other cavity areas where dirt or dust would collect.

Albedo Albedo texture for cavities. This texture defines dirt and dust color pattern for all cavities globally.
Shading Shading texture for cavities. Red channel of this texture defines metalness pattern for all cavities globally (other channels are ignored).
Texture Size The scaling factor for the textures used for cavities. SSDirt (see the ) must be enabled.
Range of values: [0.0f, inf]. The default value is : 1.0f.
Console access: render_ssdirt_cavity_texture_size (API control)
Color The color multiplier for the Albedo texture used for cavities (global dirt and dust color pattern). SSDirt (see the ) must be enabled.
vec4(0.26f, 0.24f, 0.21f, 1.0f) - default value
Console access: render_ssdirt_cavity_color (API control)

Exponent The exponent value that determines the rate of gradual change of intensity along the radius for cavities. Lower values make gradual change of intensity smoother. SSDirt (see the ) must be enabled.
Range of values: [0.0f, inf]. The default value is : 1.0f.
Console access: render_ssdirt_cavity_exponent (API control)

Metalness The metalness value for cavities. When set to 0 (by default), the SSDirt effect does not modify metalness buffer in cavities. SSDirt (see the ) must be enabled.
Range of values: [0.0f, 1.0f]. The default value is : 0.0f.
Console access: render_ssdirt_cavity_metalness (API control)
Metalness Visibility The metalness visibility value for cavities. A multiplier that determines the degree of impact of the effect on metalness buffer (the higher the value the more metalness buffer is affected. SSDirt (see the ) must be enabled.
Range of values: [0.0f, 1.0f]. The default value is : 0.0f.
Console access: render_ssdirt_cavity_metalness_visibility (API control)

Convexity Options#

These options are used to control highlighting and accentuating the edges of model (simulating edge wear, scratches or chipped metal).

Albedo Albedo texture for convexities. This texture defines wear and scratch color pattern for all convexities globally.
Shading Shading texture for convexities. Red channel of this texture defines metalness pattern for all convexities globally (other channels are ignored).
Texture Size The scaling factor for the textures used for convexities. SSDirt (see the ) must be enabled.
Range of values: [0.0f, inf]. The default value is : 1.0f.
Console access: render_ssdirt_convexity_texture_size (API control)
Color The color multiplier for the Albedo texture used for convexities (global wear and scratch color pattern). SSDirt (see the ) must be enabled.
vec4(0.48f, 0.44f, 0.39f, 1.0f) - default value
Console access: render_ssdirt_convexity_color (API control)
Exponent The exponent value that determines the rate of gradual change of intensity along the radius for convexities. Lower values make gradual change of intensity smoother. SSDirt (see the ) must be enabled.
Range of values: [0.0f, inf]. The default value is : 1.0f.
Console access: render_ssdirt_convexity_exponent (API control)
Metalness The metalness value for convexities. When set to 0 (by default), the SSDirt effect does not modify metalness buffer in convex areas. SSDirt (see the ) must be enabled.
Range of values: [0.0f, 1.0f]. The default value is : 0.0f.
Console access: render_ssdirt_convexity_metalness (API control)
Metalness Visibility The metalness visibility value for convexities. A multiplier that determines the degree of impact of the effect on metalness buffer (the higher the value the more metalness buffer is affected. SSDirt (see the ) must be enabled.
Range of values: [0.0f, 1.0f]. The default value is : 0.0f.
Console access: render_ssdirt_convexity_metalness_visibility (API control)

Adjusting the SSDirt Effect Per Material#

Despite all major settings of the SSDirt effect are global and are adjusted via the Settings window, some parameters for fine tuning can be set up per material. The SSDirt effect is applied to all materials inherited from the mesh_base and terrain_global_base having the SSDirt option enabled.

To set up SSDirt for a specific material, perform the following:

  1. Enable the Procedural Effects option of the target material.
  2. Enable the SSDirt option of the target material.
  3. Enable the Screen-Space Dirt effect in one of the following ways:
    • Via the Render Settings window: go to the Windows -> Settings -> Runtime -> Render -> SSDirt section and click Enabled.
    • In the Main Menu select Rendering -> Features and choose SSDirt.
  4. In the Render Settings window, specify the global SSDirt settings described above.
  5. In the material settings (the Parameters window), specify cavity and convexity masks in the procedural texture, UV coordinates transformation, Cavity Scale, and Convexity Scale.
Last update: 2024-12-13
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