Reflections
This article lists all types of rendering techniques used to simulate specular and diffuse reflections available in UNIGINE.
Environment Reflections#
This is the default type of reflections provided by the Environment settings.
Environment Probe Reflections#
To change reflections locally, Environment Probes are used. Both static and dynamic modes are supported.
Planar Reflections#
Planar Reflections is a dynamic reflections approach available via Planar Reflection Probes.
Screen-Space Reflections#
Screen-Space Reflections is a real-time technique for calculating reflections based on screen buffers with the help of raytracing algorithms.
Diffuse Reflections from Voxel Probes#
Diffuse Reflections are provided by baked voxel probes and can be used on rough surfaces.
Last update:
2024-12-13
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