volume_light_base
A volume_light_base material is used to create visible spheres of light around Omni light sources. It is applied to the Volume Sphere objects.
The volume_light_base material can be assigned to a sphere only: the volume sphere cannot be of an ellipsoid shape. That is why the volume sphere with the volume_light_base material assigned is rendered based on the X axis Radius value. If its radii along Y or Z axes are smaller, the object is cut along them.
Volume Light Material on Volume Spheres
Parameters#
Material Settings, Parameters Tab
Base Parameters#
Density Parameters#
Power#
Specifies if the light density falls off to the edges of the volume sphere.
- By the value of 1, light is distributed evenly within the volume sphere.
- If a higher value is set, the light density is decreased at the edges of the volume sphere and increased in its center.
Multiplier#
A coefficient to scale the density of the light. This value affects visibility of objects inside the light sphere.
Last update:
2024-12-13
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)