This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

gui_base

A gui_base material is used for GUI objects.

ObjectGui with gui_base Material

States#

States

Material Settings, States Tab

Deferred Buffers#

Deferred Buffers enables rendering of the material into the deferred buffers. As the material is transparent, it doesn't write information into deferred buffers by default. Enabling this state allows the material to write into deferred buffers and, therefore, to participate in post effects.

Options#

Auxiliary#

Auxiliary rendering pass is used for writing an additional texture into an auxiliary color buffer. Detail information on the pass can be found in the Rendering Sequence article. The pass can be used for custom post-process effects.

Notice
Enabling this option activates the additional Auxiliary parameters.

Mode#

Mode specifies the GUI video rendering mode:

  • Default - a video is rendered as it is.
  • YUV - a sprite video is rendered in the YUV color space.

The following pictures show how the video encoded in YUV format is rendered in different modes:

Post Processing#

DOF#

DOF enables the depth of field effect.

Motion Blur#

Motion Blur enables the motion blur effect.

Parameters#

Material Settings, Parameters Tab

Base Parameters#

Color#

Color is a GUI diffuse color.

Auxiliary Parameters#

Auxiliary Color#

Auxiliary Color is an auxiliary rendering pass constant color.

Notice
The parameter is present only if Auxiliary is enabled.
Last update: 2024-12-13
Build: ()