This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

CigiSegmentDef Class

Header: #include <plugins/Unigine/CIGIConnector/UnigineCIGIConnector.h>
Inherits from: CigiHostPacket

CigiSegmentDef Class

Members


int getEntityID ( ) const#

Returns the entity ID specified in the packet.

Return value

Entity ID.

int getSegmentID ( ) const#

Returns the segment ID specified in the packet.

Return value

Segment ID.

int getSegmentEnabled ( ) const#

Returns the value of the Segment Enable parameter specified in the packet.

Return value

Segment Enable parameter: 1 - the segment will be considered during collision testing; otherwise, 0.

unsigned int getMaterialMask ( ) const#

Returns the value of the Material Mask parameter specified in the packet. Determines the environmental and cultural features to be included in or excluded from consideration for collision testing.

Return value

Material Mask parameter value. Each bit represents a range of material code values. Setting that bit to 1 shall cause the IG to register hits with materials within the corresponding range. Setting this field to 0h has the effect of disabling collision testing for this segment.

Math::vec3 getPoint1 ( ) const#

Returns the coordinates of the first point of the collision segment specified in the packet.

Return value

Coordinates of the first point of the collision segment.

Math::vec3 getPoint2 ( ) const#

Returns the coordinates of the second point of the collision segment specified in the packet.

Return value

Coordinates of the second point of the collision segment.
Last update: 2024-12-13
Build: ()