This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

CigiEntityControl Class

Header: #include <plugins/Unigine/CIGIConnector/UnigineCIGIConnector.h>
Inherits from: CigiHostPacket

CigiEntityControl Class

Enums

CIGI_ENTITY#

NameDescription
CIGI_ENTITY_NO_CLAMP = 0Altitude clamping for entity is disabled.
CIGI_ENTITY_NON_CONFORMAL = 1Altitude parameter specifies an offset of the entity above the ground level.
CIGI_ENTITY_CONFORMAL = 2Altitude parameter specifies an offset of the entity above the sea level.

CIGI_ANIMATION#

NameDescription
CIGI_ANIMATION_STOP = 0Stop entity animation playback.
CIGI_ANIMATION_PAUSE = 1Pause entity animation playback.
CIGI_ANIMATION_PLAY = 2Start entity animation playback.
CIGI_ANIMATION_CONTINUE = 3Resume entity animation playback.

Members


int getEntityID ( ) const#

Returns the entity ID.

Return value

Entity ID.

int getParentID ( ) const#

Returns the ID of the entity parent.

Return value

Entity parent ID.

int getEntityType ( ) const#

Returns the current entity type.

Return value

Entity type.

int getEntityState ( ) const#

Returns the current entity state.

Return value

Current entity state. One of the CIGI_STATE_* values.

int getAttachState ( ) const#

Returns the value of the Attach State parameter. It specifies whether the entity is be attached as a child to a parent.

Return value

Attach State parameter value. 1 the entity shall be or remain attached to the entity specified by the Parent ID parameter; 0 - the entity shall be detached from its parent.

int getCollision ( ) const#

Returns the value indicating if collision detecton shall be enabled for the entity.

Return value

Collision Detection Enable parameter value. 1 collision detecton for the entity shall be enabled; 0 - collision detecton for the entity shall be enabled.

int getInheritAlpha ( ) const#

Returns the value indicating if the entity uses the alpha value of its parent.

Return value

1 if the entity uses the alpha value of its parent; otherwise, 0.

int getGroundClamp ( ) const#

Returns the value of the Ground/Ocean Clamp parameter.

Return value

Ground/Ocean Clamp parameter value. One of the CIGI_ENTITY_* values.

int getAnimationBack ( ) const#

Returns the current entity's animation playback direction.

Return value

Direction of the entity's animation playback (forward or backward).

int getAnimationLoop ( ) const#

Returns the current entity's animation playback mode.

Return value

Mode of the entity's animation playback (single-shot or looped).

int getAnimationState ( ) const#

Returns the current entity's animation playback state.

Return value

State of the entity's animation playback. One of the CIGI_ANIMATION_* values.

int getInterpolation ( ) const#

Returns a value indicating if interpolation and extrapolation are enabled.

Return value

1 if interpolation and extrapolation are enabled; otherwise, 0.

int getAlpha ( ) const#

Returns the current alpha value, that determines transparency of entity geometry.

Return value

Alpha value.

Math::vec3 getRotation ( ) const#

Returns the current entity rotation euler angles.

Return value

Entity rotation euler angles (roll, pitch, yaw).

Math::vec3 getPosition ( ) const#

Returns the current entity position.

Return value

Entity position coordinates.
Notice
Geo-coordinates will be returned if there is no parent entity assigned, otherwise - local coordinates will be returned.
Last update: 2024-12-13
Build: ()