This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::ShapeConvex Class

Header: #include <UniginePhysics.h>
Inherits from: Shape

This class is used to create collision shape in the form of a convex hull.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • convex_00
    • convex_01
    • convex_02
    • convex_03
    • convex_04
    • convex_05
    • convex_06
    • shapes_00

ShapeConvex Class

Members


static ShapeConvexPtr create ( ) #

Constructor. Creates a new empty convex hull.

static ShapeConvexPtr create ( const Ptr<Object> & object, int surface ) #

Constructor. Creates a convex hull for a given object surface.

Arguments

  • const Ptr<Object> & object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull.

static ShapeConvexPtr create ( const Ptr<Body> & body, const Ptr<Object> & object, int surface ) #

Constructor. Creates a convex hull for a given object surface and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the convex hull will belong.
  • const Ptr<Object> & object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull.

int setObject ( const Ptr<Object> & object, int surface, float error = 0.01 ) #

Sets an object surface, for which the convex hull should be created.

Arguments

  • const Ptr<Object> & object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull. If -1 is passed to the function as a number of the surface then the convex hull is created for all the surfaces of the mesh.
    Notice
    For a dynamic mesh, the convex hull is not created for all the surfaces.
  • float error - Permissible error, which is used to create the convex hull. This is an optional parameter.

Return value

1 if the convex hull is created successfully; otherwise 0.
Last update: 2024-12-13
Build: ()