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Unigine::WidgetLabel Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates a text label.

The object of this class looks as follows:

See Also#

  • Widgets sample in C# Component Samples suite
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/widgets/ folder:
    • font_00
    • font_01
    • font_02
    • font_03
    • font_04
    • font_05
  • UnigineScript API sample <UnigineSDK>/data/samples/objects/gui_04

Example#

The following code illustrates how to create a label widget and set its parameters.

Source code (UnigineScript)
#include <UnigineWidgets.h>
using namespace Unigine;

/* .. */

// getting a pointer to the system GUI
GuiPtr gui = Gui::get();

// creating a label widget and setting up its caption
WidgetLabelPtr widget_label = WidgetLabel::create(gui, "Label text");

// setting a tooltip
widget_label->setToolTip("This is a label");

// rearranging label size
widget_label->arrange();

// setting label position
widget_label->setPosition(10, 10);
	
// adding created label widget to the system GUI
gui->addChild(widget_label, Gui::ALIGN_OVERLAP | Gui::ALIGN_FIXED);

WidgetLabel Class

Members


static WidgetLabelPtr create ( const Ptr<Gui> & gui, const char * str = 0 ) #

Constructor. Creates a new text label and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new label will belong.
  • const char * str - Text of the label. This is an optional parameter.

static WidgetLabelPtr create ( const char * str = 0 ) #

Constructor. Creates a new text label and adds it to the Engine GUI.

Arguments

  • const char * str - Text of the label. This is an optional parameter.

void setText ( const char * text ) #

Sets a text for the label.

Arguments

  • const char * text - Label text.

const char * getText ( ) const#

Returns the text of the label.

Return value

Label text.

void setTextAlign ( int align ) #

Sets alignment of the label.

Arguments

  • int align - One of the Gui:: Enumeration with ALIGN_* prefixes.

int getTextAlign ( ) const#

Returns alignment of the label.

Return value

Alignment of the label: one of the Gui:: Enumeration with ALIGN_* prefixes.
Last update: 2024-12-13
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