Unigine::ConsoleVariableVec3 Class
Header: | #include <UnigineConsole.h> |
The ConsoleVariableVec3 class is used to create vec3 (a vector of 3 float components) console variable.
ConsoleVariableVec3 Class
Members
void set ( Math::vec3 value ) const#
Sets the variable value.Arguments
- Math::vec3 value - Value of the variable.
Math::vec3 get ( ) const#
Gets the variable value.Return value
Value of the variable.ConsoleVariableVec3 ( const char * name, const char * desc, int save, Math::vec3 value, Math::vec3 min, Math::vec3 max ) #
Console variable constructor.Arguments
- const char * name - Name of the variable.
- const char * desc - Variable description.
- int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise, 0.
- Math::vec3 value - Vec3 value of the variable.
- Math::vec3 min - Minimum value of the variable.
- Math::vec3 max - Maximum value of the variable.
operator Math::vec3 ( ) const#
Cast operator for the variable.Return value
Value of the variable.Math::vec3 operator= ( Math::vec3 value ) #
Assignment operator for the variable.Arguments
- Math::vec3 value - Value of the variable.
void setGetFunc ( vec3(*) func ) #
Sets a function that will be called when the get() function is called for the variable.Arguments
- vec3(*) func - Function pointer.
void setSetFunc ( void (*)(vec3) func ) #
Sets a function that will be called when the set() function is called for the variable. For example:ConsoleVariableVec3 my_debug_mode(...);
my_debug_mode.setSetFunc([](vec3 new_value) -> void
{
// do something with "new_value"
// and/or make some API calls here
});
Arguments
- void (*)(vec3) func - Function pointer.
~ConsoleVariableVec3 ( ) #
Destructor.Last update:
2024-12-13
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