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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.WidgetWindow Class

Inherits from: Widget

This class creates a titled window.

See Also#

  • UnigineScript API sample <UnigineSDK>/data/samples/widgets/window_00
  • C++ API sample <UnigineSDK>/source/samples/Api/Widgets/WidgetWindow
  • C# API sample <UnigineSDK>/source/csharp/samples/Api/Widgets/WidgetWindow

WidgetWindow Class

Properties

string Text#

The current window title.

int TextAlign#

The alignment of the window title.

int PaddingBottom#

The current bottom padding for the widget content.

int PaddingTop#

The current top padding for the widget content.

int PaddingRight#

The current right-side padding for the widget content.

int PaddingLeft#

The current left-side padding for the widget content.

int SpaceY#

The vertical space between the widgets in the window and between them and the window border.

int SpaceX#

The horizontal space between the widgets in the window and between them and the window border.

int MaxHeight#

The maximum height value of the window.

int MaxWidth#

The maximum width value of the window.

mat4 Transform#

The global widget transformation matrix.

vec4 Color#

The A color of the global color multiplier.

int SnapDistance#

The distance, at which the window snaps to another window or screen edge. the default is 0 (do not snap).

bool Floatable#

The A value indicating if the window is animated when changing to the minimized state and back. the default is 0.

bool Blendable#

The A value indicating if the window can fade in and out when changing to the minimized state and back. the default is 0.

bool Titleable#

The A value indicating if the window is minimized when double-clicking on it. the default is 0.

bool Sizeable#

The A value indicating if the window is resizeable. the default is 0.

bool Moveable#

The A value indicating if the window is movable. the default is 1.

vec4 BorderColor#

The Four-component vector specifying the color in the RGBA format.

vec4 BackgroundColor#

The Four-component vector specifying the color in the RGBA format.

Members


WidgetWindow ( Gui gui, string str = 0, int x = 0, int y = 0 ) #

Constructor. Creates a window with given parameters and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the new window will belong.
  • string str - Window title. This is an optional parameter.
  • int x - Horizontal space between the widgets in the window and between them and the window border. This is an optional parameter.
  • int y - Vertical space between the widgets in the window and between them and the window border. This is an optional parameter.

WidgetWindow ( string str = 0, int x = 0, int y = 0 ) #

Constructor. Creates a window with given parameters and adds it to the Engine GUI.

Arguments

  • string str - Window title. This is an optional parameter.
  • int x - Horizontal space between the widgets in the window and between them and the window border. This is an optional parameter.
  • int y - Vertical space between the widgets in the window and between them and the window border. This is an optional parameter.

void SetPadding ( int l, int r, int t, int b ) #

Sets widget paddings for all sides. Padding clears an area around the content of a widget (inside of it).

Arguments

  • int l - Left-side padding in pixels.
  • int r - Right-side padding in pixels.
  • int t - Top padding in pixels.
  • int b - Bottom padding in pixels.

void SetSpace ( int x, int y ) #

Sets a space between the widgets in the window and between them and the window border.

Arguments

  • int x - Horizontal space. If a negative value is provided, 0 will be used instead.
  • int y - Vertical space. If a negative value is provided, 0 will be used instead.
Last update: 2022-03-10
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