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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.Plugins.LeapMotion.Bone Struct

Notice
LeapMotion plugin must be loaded.

This structure represents a bone of a finger. All coordinates are relative to the origin of the Leap Motion coordinate system.

The Bone structure is declared as follows:

Source code (C#)
public struct Bone
	{
		public int type;
		public float length;
		public float width;
		public int is_valid;
		public vec3 prev_joint;
		public vec3 next_joint;
		public vec3 center;
		public vec3 direction;
		public mat4 basis;
	};

LeapMotionBone Class

Enums

TYPE#

NameDescription
METACARPAL = 0Metacarpal bone. A bone connected to the wrist inside the palm.
PROXIMAL = 1Proximal bone. A bone connecting to the palm.
INTERMEDIATE = 2Intermediate bone. A bone between the tip and the base.
DISTAL = 3Distal bone. A bone at the tip of the finger.
NUM_TYPES = Total number of bone types.

Properties

int type#

The Bone type. One of the TYPE values.

float length#

The Length of the bone, in meters.

float width#

The Width of the bone, in meters.

vec3 prev_joint#

The Coordinates of the end of the bone, closest to the wrist (proximal).

vec3 next_joint#

The Coordinates of the end of the bone, closest to the finger tip (distal).

vec3 center#

The Coordinates of the center of the bone.

vec3 direction#

The Normalized direction of the bone from wrist to tip.

mat4 basis#

The Orthonormal basis vectors for the bone as a Matrix.

int is_valid#

The 1 if the bone contains valid tracking data; otherwise, 0.

Members


Last update: 2022-03-10
Build: ()