Volumetric Objects
Volumetric objects are used to simulate different kinds of volumes depending on their materials:
- Visible light volumes (they are not light sources, therefore, they don't illuminate the scene):
- Spheres of light around omnidirectional light sources
- Beams from directional light sources
- Light volumes around flat light emitters
- Sun beams falling into a room through openings
- Fog that obscures objects inside its volume
- Clouds or shaped fog
Types of Volumetric Objects#
There are four possible shapes for volumetric objects:
To create various effects described above, you need to assign them different materials. Some materials can be assigned only to one type of volumetric objects.
Volumetric lights, fog and shafts
See also#
- volume_cloud_base material
- volume_fog_base material
- volume_light_base material
- volume_omni_base material
- volume_proj_base material
- volume_shaft_base material
Last update:
16.08.2019
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter