Unigine::PlayerDummy Class
Header: | #include <UniginePlayers.h> |
Inherits: | Player |
This class is used to create a dummy camera that is a simple viewport into the world. It has no physical properties and cannot collide with objects.
See Also#
- A UnigineScript API sample <UnigineSDK>/data/samples/players/dummy_00
- A C++ API sample located in the <UnigineSDK>/source/samples/Api/Nodes/Players folder
PlayerDummy Class
Members
static PlayerDummyPtr create ( ) #
Constructor. Creates a new dummy player.static Ptr<PlayerDummy> cast ( const Ptr<Player> & base ) #
Casts a PlayerDummy out of the Player instance.Arguments
- const Ptr<Player> & base - Pointer to Player.
Return value
Pointer to PlayerDummy.static Ptr<PlayerDummy> cast ( const Ptr<Node> & node ) #
Casts a PlayerDummy out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to PlayerDummy.void setViewDirection ( const Math::vec3 & direction ) #
Sets a new Player's view direction vector.Arguments
- const Math::vec3 & direction - New view direction vector to be set.
Math::vec3 getViewDirection ( ) #
Returns the current Player's view direction vector.Return value
Current Player's view direction vector.static int type ( ) #
Returns the type of the player.Return value
PlayerDummy type identifier.Last update:
16.08.2019
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