Unigine Script Basic Utilities
To use functions listed on this page include the unigine.h script into your project (it can be found in the data/core directory). All the functions of this script are safe.
The unigine.h script also defines math constants, color codes and data types (for single or double precision coordinates).
void swap ( variable v0, variable v1 ) #
Interchanges values of two variables.Arguments
- variable v0 - The first variable.
- variable v1 - The second variable.
void sleep ( float time ) #
Causes the currently executing thread to sleep (cease execution) for the specified number of seconds. The sleep() function is thread-safe: when you set to sleep multiple threads, there are no side effects such as thread interferences appears.Arguments
- float time - Time of thread sleeping in seconds.
Node node_cast ( Node node ) #
Converts a base node to its derived type.Arguments
- Node node - Node to be type-casted.
Return value
Type-casted node.Node node_clone ( Node node ) #
Clones a node and its children and then converts the node to its derived type. It is used for correct cloning of nodes that have assigned bodies and joints.Arguments
- Node node - Node to be cloned.
Return value
Type-casted copy of the node.Node node_append ( Node node ) #
Establishes script ownership over the node and its children. It also casts nodes to their types. Do not forget, a node can have only one owner.Arguments
- Node node - Node to be appended.
Return value
Appended node.Node node_remove ( Node node ) #
Releases script ownership over the node and its children. It also casts nodes to their types. Do not forget, that an orphan node need to be assigned to another owner.Arguments
- Node node - Node to be released.
Return value
Released node.void node_delete ( Node node ) #
Deletes a node and its children.Arguments
- Node node - Node to be deleted.
Node node_load ( string name ) #
Loads a node from a file and establishes script ownership over it and its children. It also casts nodes to their types. If a node cannot be found, it will lead to the crash.Arguments
- string name - Node file to be loaded.
Return value
Loaded node.int node_save ( string name, Node node ) #
Saves a node into a .node file.Arguments
- string name - File to save the node into.
- Node node - Node to be saved.
Return value
1, if the node is saved successfully; otherwise, 0.Node node_editor ( string name ) #
Gets an Engine Editor node by the name and casts it to its type.Arguments
- string name - Node name.
Return value
Type-casted node.Body body_cast ( Body body ) #
Converts a base body to its derived type.Arguments
- Body body - Body to be type-casted.
Return value
Type-casted body.Body body_clone ( Body body, Object object = NULL ) #
Clones the body and then converts it to its derived type. It also assigns a copy to a given object if necessary. This function correctly clones joints of the body.Arguments
- Body body - Body to be cloned.
- Object object - Object, to which the copied body will be assigned. This is an optional argument.
Return value
Type-casted copy of the body.Shape shape_cast ( Shape shape ) #
Converts a base shape to its derived type.Arguments
- Shape shape - Shape to be type-casted.
Return value
Type-casted shape.Shape shape_clone ( Shape shape ) #
Clones the shape and then converts it to its derived type. This function correctly clones joints of the shape.Arguments
- Shape shape - Shape to be cloned.
Return value
Type-casted copy of the shape.Joint joint_cast ( Joint joint ) #
Converts a base joint to its derived type.Arguments
- Joint joint - Joint to be type-casted.
Return value
Type-casted joint.Joint joint_clone ( Joint joint ) #
Clones the joint and then converts it to its derived type. This function correctly clones the joints.Arguments
- Joint joint - Joint to be cloned.
Return value
Type-casted copy of the joint.Widget widget_cast ( Widget widget ) #
Converts a base widget to its derived type.Arguments
- Widget widget - Widget to be type-casted.
Return value
Type-casted widget.void body_traversal ( Body body, string name ) #
Calls a specified function for a given body and its children.Arguments
- Body body - Body to be passed to a function.
- string name - Function to be called.
void body_shape_traversal ( Body body, string name ) #
Calls a specified function for shapes of a given body and body's children.Arguments
- Body body - Body, the shapes of which will be passed to a function.
- string name - Function to be called.
void body_joint_traversal ( Body body, string name ) #
Calls a specified function for joints of a given body and body's children.Arguments
- Body body - Body, the joints of which will be passed to a function.
- string name - Function to be called.
void node_traversal ( Node node, string name ) #
Calls a specified function for a given node and its children.Arguments
- Node node - Node to be passed to a function.
- string name - Function to be called.
void node_body_traversal ( Node node, string name ) #
Calls a specified function for bodies of a given node and its children.Arguments
- Node node - Node, the body of which will be passed to a function.
- string name - Function to be called.
void node_shape_traversal ( Node node, string name ) #
Calls a specified function for shapes of a given node and its children.Arguments
- Node node - Node, the shapes of which will be passed to a function.
- string name - Function to be called.
void node_joint_traversal ( Node node, string name ) #
Calls a specified function for joints of a given node and its children.Arguments
- Node node - Node, the joints of which will be passed to a function.
- string name - Function to be called.
Last update:
16.08.2019
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