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Showing results for tags 'probe'.
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Hey, I have a Problem with Lights and Voxel Probes. I want to add a light inside a tunnel and bake it with a VoxelProbe so that I can hide it at large distances to safe performance. I recreated the Problem in an empty scene with all default settings. Now the Problem is that it seems like the VoxelProbes dont really interact with Projected lights. The Voxel spheres are very dark and without the light visible its very hard to see any light at all. I tried a lot of different settings and nothings seems to work except bumping up the light intensity to a very high number and that makes the light itself way too bright. - Scene with active lights and voxel probe (how it should look) - Scene without light and only voxel probe (how it looks now, way too dark with barely any light) - closeup of voxels at the wall near the light I dont really know any solution and if I maybe forget something simple in the setting. Help is greatly appriciated, thanks in advance!
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Environment probe flickering and SSR reflection ray offset
sebastian.vesenmayer posted a topic in Rendering
Hello, I am adding reflection of wet surfaces in our application. We observed some artifacts on clouds, while rendering an environment probe with one face per frame. When switching to 6 faces per frame it looks normal, but it is too heavy in computation. What is your solution for this? There is a video in the attachement. 2020-09-04 08-51-16.mkv We did also observe that the start ray for screen space reflections gets more and more incorrect with increasing distance. It appears like the reflected object is going to vanish towards the horizon. When objects have not much space above the ground they won't appear in the reflection anyway only at close distance. Is there a way to do it more accurate than the standard project? There are two screenshot in the attachment, one far away and one close.You can see the missing plate of the material ball clearly. Software version is 2.11.0.2 Thank you for your help- 14 replies
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Hello everyone, I'm working on projects like.... creation of virtual sets using Unigine Editor. But I'm looking for optimization methods to bring more FPS... Already studies "superposition benchmark" to get know how to optimize.... i got know that in S.positon's used LOD, OCCLUDER... but doesn't work in my project. Moreover, (In "superposition benchmark")It's having lot of probs and high resolution textures but getting excellent FPS but HOW?HOW?HOW?HOW?. I'm wondering to know that... Find attached snapshot of my small project..... with THIS TOPICS.... Please tell me... Guide me...... suggest me.... advice me......... Regards, Mayur patel