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Showing results for tags 'probe'.
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Environment probe flickering and SSR reflection ray offset
sebastian.vesenmayer posted a topic in Rendering
Hello, I am adding reflection of wet surfaces in our application. We observed some artifacts on clouds, while rendering an environment probe with one face per frame. When switching to 6 faces per frame it looks normal, but it is too heavy in computation. What is your solution for this? There is a video in the attachement. 2020-09-04 08-51-16.mkv We did also observe that the start ray for screen space reflections gets more and more incorrect with increasing distance. It appears like the reflected object is going to vanish towards the horizon.- 14 replies
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Hello everyone, I'm working on projects like.... creation of virtual sets using Unigine Editor. But I'm looking for optimization methods to bring more FPS... Already studies "superposition benchmark" to get know how to optimize.... i got know that in S.positon's used LOD, OCCLUDER... but doesn't work in my project. Moreover, (In "superposition benchmark")It's having lot of probs and high resolution textures but getting excellent FPS but HOW?HOW?HOW?HOW?. I'm wondering to know that... Find attached snapshot of my small project..... with THIS TOP